went for something simple, a roll into a banked turn into the breaks.
also tried to keep the G's as low as possible, not sure how well i did compered the rest of the ride tho.



went for something simple, a roll into a banked turn into the breaks.
also tried to keep the G's as low as possible, not sure how well i did compered the rest of the ride tho.



Great American Scream Machine @ Six Flags Great Adventure
Part of used picture :

No & no
Ward here is your picture :

Haha no one mentioned the Indiana Jones music at the end.
Here is a good pic of the fan turn half. !https://rcdb.com/450.htm#p=4886
^Which one? Lol.
I'll guess.
Demon at SFGAm.
The Turn of the Century at Mariott's Great America
SPOILER ALERT! So many Roundup #250 teasers this week and they're all next-level quality. We can't wait to get this judging underway.
In the mean time you have some judging to do of your own...
NoLimits 2 Screen Shot Saturday Madness Oct 6th, 2018
-Phyter

^Yep
So I was thinking about a story for Infin#ty (yeah, it's different now) "The company, Infinite Energy is planning on a Time Traveling Device. Their first Prototype model, Infin1ty, didn't work due to being so slow. Prototype 2, Infin2ty, was very close but didn't quite make the connection. Prototype models, Infin3ty and Infin4ty, wasn't able to make a stable connection. The final model Infin5ty made it through and back successfully." each number is corresponding with the hight of the rides( 1=100, 2=200 3=300, etc.) here is Infin3ty, I feel like I should make it longer though.
That's really neat Daniel! I can see a lot of use coming out of this tool.
Now something completely different :
Vekoma testing construction :


JetPulse posted on October 6th, 2018
The scripting is even physics based.
Someone should make a Zipper ride sometime.
We've almost reached the end of our track. The final turn is an open serve (see first post) which means that everybody submits an entry for this turn.
Dash by DiamondMiner74, screenshot by me.
^Poe's law is a thing.
Yes and yes. The scripting is even physics based. It took a while to figure the best way to control it as any physics based script will be framerate dependent but I eventually got there. Each cycle is generally the same but you occasionally get an extra flip or get shortchanged a flip if conditions are just right. Although when recording at constant 30/60fps, it should ride consistently,