Seeing all these nice lists makes me think about slightly changing mine
Might do that soon :)
Seeing all these nice lists makes me think about slightly changing mine
Might do that soon :)
Found some videos of very tiny coasters.
My Village Buffet Infantil progress.

Not really a fan of the game itself but I still find this song very catchy.
Is that refering to the name of the coaster or the continent ?
0.5m
I finished a Hyper B&M these days, Colossal and I still do not know when I will release the video ...
For these things one usually uses tiled textures. With techniques like blending two textures controlled by for example a blend texture / channel or a even vertex colors you can hide the tiling effect.
Instead of pure tiling textures one can also use a texture sheet for different parts of the object for example.
Here is an example I found for the latter: https://davidwoodman.artstation.com/projects/Zz2lx
And a personal not as highly detailed / elaborated example where I just used a single 2k texture and material for all these assets.

Quick question about textures.
Is there a relatively easy way to get a nice detailed texture on part of a model, without using a texture map of 2048 x 2048 or higher? I'm talking about bigger models here, like buildings. Walls, roofs, floors etc..
Zumbammes by Bartelomeiis

1: Its not cold
Tatsu
I want the game to have Togo coasters and Carel Miller coasters.
Can we have a # Hint ?
Skyrush
T-Express
Medusa Steel Coaster
Steel Vengeance
Fury 325
Lightning Rod
El Toro
Maverick
Jungle Dragon
There are a bunch of other rides I would have included from Japan (Pyrennes, Flying Dino, Eejanaika, etc), but since I'm going to be knocking them off next year, I decided to leave them off.
No particular order
Taron
Fury
GeForce
Wildfire
Flying Dinosaur
Voyage
Thunderbird
Steel Vengeance
Superman (SFNE)
Lightning Rod
What's the preferred minimum node spaces for Y'all coaster's when exporting?
no
Yukon Quad @ Le Pal
no