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Spez projects (Kings Island NL2, 360 degree videos + small updates)
NoLimits Coaster

After a short break, I resumed work on Kings Island NL2.
I finished the supports for Vortex and started on 3d models.

First, a glimpse of what will become the train. It may not look like much, but this will be the front wheels of the locomotive. I had to make sure first that it fits the rails. However, I will release phase 1 without the train, as this will be too long to build.

Several shots of Vortex's supports






Concrete as been poured around the switch table and the station platform is in place.

The building is currently under construction.

A few a accessories for the Beast:
The horizontal friction wheels

Window glass and AC for the comfort of our ride operator

Cameras to capture screaming faces

And some lights for night rides



To do next: Vortex station, Beast entrance and chain motor sheds, additional structures and pathways to place between the 2 rides
More news later

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Joe & Marvin's Project Thread
NoLimits Coaster

Hello everyone!

Recently, myself and another member of the community, Marvin, have collaborated on a number of coasters within No Limits, and we now feel that we have enough projects of a decent standard to warrant creating our own thread where we can showcase what we have been, and are currently, working on. I'll kick-start the thread with a few images and descriptions of our 3 current main projects.

Unnamed RMC

My aim for this ride was to create a relatively short and compact layout, that stayed true to the RMC style, using primarily geometric sections within FVD, something I had yet to properly experiment with before the creation of this ride. The layout took inspiration from a number of RMC's, but I think Untamed was certainly the biggest inspiration.

The ride features 2 inversions, as well as a multitude of extreme ejector airtime moments, a characteristic most RMC coasters are well renowned for.

However, the majority of the credit has to go to Marvin, who did an absolutely wonderful job with the ride's supports, all of which are 100% custom and really brought the coaster to life.

Currently, I'm working to finish off the ride with some scenery, which once completed should include a relatively basic custom station, pathways and a ride plaza.

Wanderfalke

Wanderfalke is a Mack multi-launch coaster that features a heavily terrain based layout. It is one of our older projects which some of you may recognise from a separate thread we created a while back.

Admittedly, this project has sat dormant for a while now. The track work, supports and scenery have all been practically finished for quite some time but the only thing holding it back from being fully completed is the lack of a station.

Originally, we had plans for a large station building which would complement the ride's loose high-tech industrial theme. However, this idea proved to be a little too ambitious for my relatively basic 3D modelling skills, and consequently I lost the motivation to finish the ride.

However, once the aforementioned RMC is fully complete, I do plan to go back and have a second attempt at producing a station for the ride, perhaps this time on a slightly smaller and more achievable scale.

Unnamed Intamin Blitz

The last of the 3 projects I'll be showcasing is an Intamin Blitz coaster, which originally had a very generic theme and surrounding area. Once again, I was responsible for the track work and layout, and Marvin put together all the supports for the coaster.

This was another coaster that didn't have much work done to it for quite a while, however, recently Marvin has took it upon himself to revive the project by completely reworking the surrounding area and creating a large volcano centrepiece with which the layout interacts with multiple times.

As for the layout itself, it draws inspiration from a number of real life Blitz coasters, and features several elements similar to ones found on iSpeed, Taron and Taiga.

Currently, we're only aiming to produce a night/dusk version for the ride.

However, this does of course mean that there will be plenty of opportunities for the lighting of the ride and volcanic structure, so hopefully the end result will be a very atmospheric and visually impressive coaster!

Marvin is the one doing all the work on this project currently, so I'm sure he'll be using this thread to post updates for the ride as often as he can.

So that's all we have going on currently! Thanks for checking out the thread and let us know what you think. :)

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Mytikas inc.
NoLimits Coaster

Trimurti

Trimurti is located in India, very close to Mumbai. It's one of the first parks in the chain, and it may not get as much attention as some of the other parks, but their three coasters pack an extremely strong punch and many enthusiasts would consider one of the best top 3 in the world.

Coasters:
Shiva

Shiva

Shiva is a Pre-Fab Wooden coaster by Intamin opening in 2001 as the park's first coasters, shortly after Colossos. To this day it's the second longest Wooden coaster, only behind the legendary beast. It provides insane levels of sustained airtime and a really unique double out and back layout.

Stats:
Lenght: 2075m (6806 feet)
Height: 53m (174 feet)
Drop: 50m (164 feet)
Speed: 114 km/h (71 mph)
Airtime Moments: 25

Video:

Stay tuned to ride Shiva soon in the exchange!

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Mytikas inc.
NoLimits Coaster

Kay Pacha

Kay Pacha is one of the newer parks in the chain. Located near Cuzco in Peru it has several thrilling roller coasters by a gorgeous mountainous landscape. Rides are themed after notable Inca Gods and Goddesses.

Coasters:
Mama Killa

Mama Killa

Mama Killa is the park's third coaster, opening in 2017. A massive B&M Hyper with an astounding curved drop, a first for B&M Hypers, two great turnaround elements, and a plethora of floater airtime.

Stats:
Lenght: 1628m (5341 feet)
Height: 69m (226 feet)
Drop: 65m (213 feet)
Speed: 127 km/h (79 mph)
Airtime Moments: 14

Video:

Stay tuned to ride Mama Killa soon in the exchange!

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