MrRC posted on May 19th, 2020
Nice video, but do u have a FULL onride ?
yes but is not posted on youtube
MrRC posted on May 19th, 2020
Nice video, but do u have a FULL onride ?
yes but is not posted on youtube
Nice video, but do u have a FULL onride ?
special video for my channel reaching 1k views
MrRC posted on May 16th, 2020
Coasterman0108 posted on May 16th, 2020
which bank turn and i use the strict nodes on the brake runs
Brake run 1st after the NON inverted loop is not straight
The Banking @ 1:27, while going up and @ 2:04 and after the last brake run when u return back to the station there is an extremly ejectorseat airtime
Brake run after u passing over the station is not straight
ok thanks for letting me know
This looks fantastic man! That is a very unique ride lineup and I'm excited to see the larger rides in the park.
Hello all! I'm Sammywhammy59, I was on the old forums as biZarRo, and since COVID-19 has given me time off of work and park going, I decided to buy a new PC and give NL2 a try (among other things, I didn't buy a PC just for NL2 lol).
This first project is one that I kind of had in my mind for a couple months. I had individual elements and a semblance of a layout in my head, with the overall concept basically being "what kind of a coaster could be nearly universally regarded as THE best in the world?" There are two manufacturers that typically show up in that discussion, being RMC and Intamin, so I went with Intamin and decided on a Giga coaster that would reach 100 MPH. The layout takes inspiration from a lot of Intamin coasters, with the biggest ones being Hyperion and Walibi Belgium's 2021 concept as well as bits and pieces from I305 and Expedition Geforce. I made the track in Newton 2, and I turned the friction setting to NL 1.6 just to keep things a little closer to the forces I chose in the Newton 2. I'm not the greatest at handbuilding and I'm comfortable with Newton 2, but I'll probably get around to learning FVD++ eventually. Also, I decided to name it Ultra Violet, which is a name I've been sitting on for awhile and use whenever I'm building larger hyper coasters playing through the scenarios of RCT Classic.
Anyways, I'm open to any feedback. At this point, I'm not going to go back and redo the track but feel free to comment on the shaping of any elements so I know what to think about in the future.

Here is the 370' lift, which I'm guessing is probably over-supported. I modeled it after Hyperion's lift, and will go back and add flanges later.

My favorite first drop I have experienced is Expedition Geforce's, so I had to include it in this one. Also in this shot is a 200' "YEET" hill, which sustains -1.4 gs for nearly 2 seconds.

Here is the turnaround section, with a Hyperion-esque twist and dive and high-positive g helix which sustains nearly 4 g for the duration. Since everyone raves about the twisty parts of I305, I figured this would be a good spot for a couple.

Here is the 2nd yeet hill, which marks the halfway point of the ride and leads into a spaghetti bowl section similar to Superman: the Ride. However, this one is much more exciting.

A better view of the spaghetti bowl, which features elements straight off of some of the newer Intamins, including a wave turn, off-axis airtime hill, and plenty of airtime. The ride rarely goes below 60 MPH during this section.

Here is the station and transfer area. Not too sure how realistic this is, but I definitely wanted a separate unload station and this is the best I could come up with. I might try my hand at some object creating to make a better looking station, queue, and plaza area in this corner.
Ordered! Thank you so much for putting this all together
Posters are now available for pre order through May 31st! Hurry, this will be a ONE TIME SPECIAL RUN. Order now!
https://shop.madetothrill.com/collections/made-to-thrill-x-nolimits
-Ride_Op
AndreAkaMe posted on May 18th, 2020
Terranauts is certainly some kind of simulator attraction, I envisioned an Intamin Ultra Tower (https://www.intaminworldwide.com/project/ultra-tower-2/) to fit into the attraction, to the point of laying out the basic layout and framework:
The only problem would be where could I source the material for a simulator style attraction from? I could do a simple keyframe animation for the ride, but I don't have the material to showcase on the large screens.
That looks epic, I've seen the real thing and it's a really good concept. If you can't do a video maybe you could just use a still image?
I was thinking maybe like a small theater with the screens playing like a short clip. You could model the tower and the ride scripts. And then use the movie script (im unsure how they did it but i think you know what im talking about) for the movie part of the ride, and then the experience would be fully rideable in NL2. Just an idea though but i think it would work. You could use small sci fi clips from youtube or something for Terranauts movie screen part and model and script the rest like an animated ride, it would be like a 3d moving theater sort of. Im unsure though, but its an idea for you.
Super impressive! The level of detail and consideration you've put into this is inspiring. Can't wait to see more POV's and eventually walk the park myself!
I really like that the park feels like a complete idea that has been cohesively put together over a number of years. Lots of parks end up feeling like individual rides strewn together and feel out of place with each other without the immersive park lying in the foundation. Looks great!
HI!
I am using a Nolimits Rollercoaster 2 Pro under an Apple Macbook, this is my computer:
· MacBook Pro 15" (Mid 2015)
· macOS Catalina
· 16GB Ram
· Intel Core i7 Haswell
· Intel Iris Pro 5200 and Radeon R9 M370X 2 GB GDDR5
· 512GB SSD
I am thinking to buy the new MBP16" :P I need a powerful graphic card and I've seen the new one with 8GB :P
Cheers
Terranauts is certainly some kind of simulator attraction, I envisioned an Intamin Ultra Tower (https://www.intaminworldwide.com/project/ultra-tower-2/) to fit into the attraction, to the point of laying out the basic layout and framework:

The only problem would be where could I source the material for a simulator style attraction from? I could do a simple keyframe animation for the ride, but I don't have the material to showcase on the large screens.
OMG! Looks great!
Wow, looks awesome!

Opened in March of 2015, the Bungalow Bay Resort is located right on the border of Tempe and Scottsdale, Arizona. The resort entrance is along McKellips Road and joins the nearby Cavalia Odysseo Horse Show and the Phoenix Rising FC Soccer Complex. Bungalow Bay features some unique attractions, in a setting that has not been seen before in the western United States region. Your vacation starts as soon as you pull into the park’s state of the art virtual parking garage, which is included in your park ticket and purchased before arriving to the park. This is aimed to minimize guest-parking time and to enhance your visit. You can opt to stay in one of the park’s resorts, the Malihini Cove or Back-Bay Bungalows, which gets you special benefits throughout your stay, including extended ride time and a special all-inclusive food and drink plan. Right as you enter the park, you are immersed into a tropical island theme and you come face to face with a 220ft volcano that is surrounded by all kinds of high-energy thrill rides. The park operates year-round with modified hours on specific attractions to fit weather conditions during winter and summer months
This is a project I started in the Summer of 2018 and finished that same year near the fall. It was initially supposed to be entered into the Mega Round-Up, but I just did not have time to make a proper video. Bungalow Bay takes an obvious heavy inspiration from Volcano Bay at Universal Orlando Resort. I actually got the idea of this project during my internship at Universal Creative. I loved the idea of an island theme park with a volcano at center, but with rollercoasters instead of water rides in the surrounding area.
There have been videos released previously for the park, showcasing the rollercoasters and water ride. However, with some extra time at hand, due to obvious reasons, I decided to go back and re-master the park, making it better than before all while adding a new land to it. When it was first released, the park had 3 distinct lands which can be seen below. As mentioned, a new and exciting land has been added with this “re-master” and it features a brand-new rollercoaster and a relocated pirate ship ride.
At the foot of the Poolau Volcano, visitors are welcomed to this tropical paradise with a grand entrance. It is truly all fun and games at Tiki Beach, enjoy great times with the family as you sit back and enjoy the Poolau Bay, some cold island drinks, or take a ride on one of the three attractions. Features: Rum Barrel, 'Ohana, Wiki Wiki
The island is home to the unwanted spirits of Bungalow Bay who are trying to take over Tiki Beach. Spiritual Master Heewaa stalks his island’s visitors and invites them to take a journey on twisted and wicked rides throughout his island. Can you make it out alive?
Features: Kapu, Koa, Hoku
It is no wonder the world’s leading researchers flock to Bungalow Bay’s Poolau Point Reserve. With wild expeditions and an imposing mountainous adventure, you are sure to find something new in this area. Be sure to check out the Poolau Makeke to find some amazing eats!
Features: Mauka, Lani, Wilderness Expedition
The newest and most secretive project that Bungalow Bay has ever constructed. Treasure Cove is home to the pirates of the Poolau Bay. Long before the park was constructed, infamous pirate Red Beard hid all his riches deep inside the cove. The only way to find his treasure is to join the Bungalow Expedition team on their quest inside the cove.
Features: Treasure Quest, Powder Monkey
Since this is supposed to be a new park, having just opened in 2015, it was challenging to be modern and unique. I think the variety of coasters is off to a good start. It is amazing that what started out as just Three rides is now a big park. I look forward to adding new rides as time goes by. As you can see, something is already being planned for the 2022 season!

Instead of making a video of the whole park, I decided it would be cool to do a walk through of all the areas and show images. I will probably update this weekly till all four areas are covered. As we go along, I will give credits where it is due, and at the end I plan to compile it all into a list
To start out, we arrive at the park’s road entrance which features a large double-parking garage and a PV covered car park for employees



Once parked, you then enter the heavy foliage and come to a three-way fork in the pathway, to the left is the Malihini Cove resort…


…To the right is the Back-Bay Bungalows


…Straight ahead is the main entrance to the park

Now we find ourselves in Tiki Beach

To the left is the Rum Barrel rollercoaster and the Wiki Wiki flat ride. TheCodeMaster’s Furius Baco train is used here, with some updated textures, along with SirMaverick34’s Scrambler flat ride.



To the right is the ‘Ohana rollercoaster and the Tiki Beach Plaza





…To be continued...
Plunge down the world's tallest helix (80m tall) on Hellter Skelter. Experience vertical reality as you enjoy a sustained 3.5+G for over 20 seconds. Delightful. Someone let Chance Rides design a new generation Toboggan polercoaster and it ended just as disastrously as would be expected. Cobbled together in 3 hours, plus a little extra, for the "5 Hours of Power VI" competition.

Hi everyone, since NL2 can be quite demanding, I'm curious what everyone's computer specs are. Here's my six year old laptop:
8 GB ram
Radeon HD 8670m 1 GB
Windows 10
AMD A4 quad core of some sort.
Hey folks, progress to get judging underway is going slower than anticipated. Also, there's a lot of submissions.
I'll keep everyone posted on progress.
-Ride_Op
I know this is a bump, but I believe I have figured out a way you could possibly do Terra-nauts and Cave-In for Terra in NL2. In JammyDs Smiler recreation and VinceOurs Mystic Manor, (these are the two best examples I know) Youll see that they have minature frames that play like movies in a certain part of the scenery. (Its like a mini movie or a small video clip, its difficult to explain, like an animated billboard or something) You could try that idea for Terra Nauts and Cave In for Terra, script or keyframe or however that was animated, animate a small movie or use pre made clips for the theater tv part, and do seating and the rest inside the building. Just a thought, but it would possibly work very well. (Look at the animations on the Marmalizer and youll see what im talking about) https://www.youtube.com/watch?v=qCxEp_IGmZE (00:27-00:33 and 02:07 to 2:15) https://youtu.be/xQSujy6qgLc (2:15 to 2:24) You could do a technique similar to that to simulate CaveIn and Terranauts.