In all seriousness, I absolutely amazed on how detailed your parks are. What I'm really looking forward to is the eventual release of your Hersheypark recreation. The hype for it is real! It seems that everyone here is patiently waiting for it to be uploaded. Good luck on any future projects and I look forward to it's release.
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Got my pc back in october, starting to love this beast more everyday
Ryzen 9 3900x
32 GB 3200mhz ram
MSI RTX 2070 Super Armor
Corsair mp510 nvme ssd 500gb
Samsung 850 evo 500gb
2x 2tb Seagate HDD (raid 1)
all in a Fractal R6 with glass case
Also a pair of Dell u2518d monitors
Will you upload this park to the exchange?
I love this! Seeing a full park is a rarity. I would suggest looking at your big spaces of rockwork though, there's a lot of grey and not a lot of foliage, particularly around Kapu and the Volcano itself. The solid blocks of grey could do with being broken up a little bit, either with foliage itself, or painted rock, suck as Volcano Bay itself:

import com.nolimitscoaster.*;
import nlvm.math3d.*;
public class HarnessThePower extends Script {
SceneObject sco;
SceneObjectElement[] harness;
Train train;
private float[] rand;
public bool onInit(){
sco = sim.getSceneObjectForEntityId(getParentEntityId());
Coaster coaster = sim.getCoaster("SR");
train = coaster.findNearestTrain(sco.getTranslation(), 15);
int i2 = 0;
while(sco.getElementForName("Harness" + i2) != null){
i2++;
}
harness = new SceneObjectElement[i2];
rand = new float[i2];
Vector3f posOut = new Vector3f();
for(int i = 0; i < harness.length; i++){
harness[i] = sco.getElementForName("Harness" + (i));
rand[i] = (float)Math.random()/3;
Tools.matrixToPitchHeadBankPos(harness[i].getMatrix(), null, posOut);
}
return true;
}
float rotation = 0;
public void onNextFrame(float tick){
for(int i = 0; i < harness.length; i++){
harness[i].setRotation((float)Tools.switchRampC2(1-rand[i],1.5f,0.2f,train.getHarnessState()),0,0);
}
}
}
This is what the trains use right now. Basically just trying to figure out what I need to do so that they are controlled by a trigger instead of the train that they are attached to.
jamesh2004jh posted on May 24th, 2020
I would be hyped if a recreation of Space Mountain WDW was eventually released! Great Work!
do u have discord
What do you mean with "harness the power script"?
The red box must be placed in the middle at the start of invisible track. And placed on the track.
Yeah, that what I’d like to do, but I’m a noob at scripting so I was hoping for some guidance or help
It dosen't work
you would just need to gauge when the train hits one of the triggers and then run a method which controls the state of the restrains
Hey! I'm really loving your own creation of this ride, but i have one question: Are you using the droptrack generator from Yedrimas? If yes, how did you add the camera to your CC?
They are custom trains
This park looks fantastic! I see a B&M hyper in the background - I'm excited to see that; I love a good hyper.
jamesh2004jh posted on May 24th, 2020
I would be hyped if a recreation of Space Mountain WDW was eventually released! Great Work!
Thanks! I'm still focusing on Rock 'n' Roller Coaster right now, but we'll see! Might be something to consider once Rock 'n' Roller Coaster is complete.
Speaking of which:

It took me forever but I got the track length to the correct measurement. It was about 100 feet too long before. Now I still have to work on shaping and smoothing out the track, but it's getting closer at least in terms of the track itself.
I even have some supports in progress for the Gravity Building (they're a model, not NL2 supports so it's easy to work with in relation to the other scenery models).
I'll have more soon enough.
Thank you for the feeback thus far. As promised, here is the weekly land posting! Today I present Ka'Uhane Island....
Ka’Uhane Island
The island is home to the unwanted spirits of Bungalow Bay who are trying to take over Tiki Beach. Spiritual Master Heewaa stalks his island’s visitors and invites them to take a journey on twisted and wicked rides throughout his island. Can you make it out alive?
Features: Kapu, Koa, Hoku
We start out at the entrance to the land which is not super special, a bridge takes you from Tiki Beach onto the island

Here are views of the plaza, this is the smallest land in terms of roaming so there is not a whole lot to see


First up is Hoku, Sir Maverick34's Revolution flat ride, which is nestled into the rock

Next we have Koa, a Vekoma Family Boomerang that is tangled with Kapu. As you can probably tell, the obvious inspiration for this land is Klugheim at Phantasialand


Alas, the main feature of the land, Kapu. This quadruple LSM launch coaster is arguably the best ride in the entire park. This ride features a lot of things created by the awesome members of the community.
-TheCodeMasters LSM Kit... for fins and trains, which I have remastered the textures of the train and added a custom theme to them
-Bestdani's custom block script... in order for it all to work
-Projektion's B&M Details kit... for the sensors
-3creativeD's light set.. for various effects








You may have seen the video for this before as this is my third iteration of the ride, but it has some track changes once again and I tried to create a better on ride audio for the ride this time around :)
That is it for this week. Next week we will dive into the Poolau Point Reserve. Happy Memorial Day to my fellow US folks. Thanks!

It's (unfortunately) not possible with the default trains. You would need custom trains for that.

FVD users - I have made a mistake and the scaling was off. This is the updated one. Make sure you are using this one. My apologies for the error, hopefully I didn't mess too many people up.
I've got some trains using the "Harness the Power Script" I am looking to modify it so that the restraints open-close when the past over a trigger. Is something like this even possible, and if so, would one of you be willing to help me with it or at least point me in the right direction to get started. Thanks
Probably not Frank, but you never know.