Anyone have an idea how to make a rmc barrell roll drop like twisted timbers after the chain lift please.
I will be apeciated.
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I would say foliage is probably your best bet, things like bushes and stuff like that. Normally that kind of stuff is locked to the ground but if you double click on an object you can untick the “lock on terrain” box, and then rearrange them around the base of the volcano/other places that look right on the rocks.
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@Coastin' Dave - The hyper will be in tomorrow's update :)
@AndreAkaMe - If it wasn't for you, I would not be as into making full parks in NL2 as I am, so thank you for the inspiration. Certainly tests your patience. I totally agree with you about the volcano texturing, I tried a few things with vegetation early on, but just couldn't get it to look right. Any suggestions on how to do it best in the future?
@Jetcoasterfan - I have not decided yet, I want it to be, but I will have to go in and probably delete/fix things up so it runs better in the sim. That goes for most of my projects....my newest one, which is in the works now, is the first time I took making it available to people into consideration from the start.
@ngreenberg2019 - Thanks for the kind words. I am waiting till I can see some more details in the real Chocolate Town until I release parts of that. I am not necessarily making a full recreation of the park, probably just parts of The Hollow and Chocolate Town.
@MrRC - Thank you, the water coaster/boat ride thingy will be posted tomorrow :)
@themeparkfan - Thank you!
raptoralex, Are you still making Ocean View Rocket recreation?

Womp83 posted on May 30th, 2020
^ Maybe your object's normals are the wrong way round. And what should be a solid surface, the game thinks is empty space.
If you're using the new version of Blender, click the little dropdown arrow next to your shading options, and check the box for 'backface culling'. Then check your model and make sure there's no see-through parts on a walkable surface. Everything should be solid.
See if that helps.
Nope, that's not it. All the walkable surfaces are solid. What is baffling to me is that one polygon in Blender, once imported into NoLimits, can be walked on for a portion of it and I fall through it in the next instant. It also only appears to be flat surfaces and simple shapes like stairs that are having this issue. I haven't had issues with more complex items like rock work. Does this provide any more insight?
Looks great, this was one of the first rides that got me in to roller coasters growing up and can't wait to ride the recreation. Dude looks like a lady was one of the best songs to ride this to in my opinion!
hey guys yesterday i redo the non-loop and hit 100 subscribers
Stretch Limousine - Work In Progress
Pieter

I don't think I can commit to the time for this contest, but having worked Rip Ride myself, I would love to see what else could be done with the concept.
^ Maybe your object's normals are the wrong way round. And what should be a solid surface, the game thinks is empty space.
If you're using the new version of Blender, click the little dropdown arrow next to your shading options, and check the box for 'backface culling'. Then check your model and make sure there's no see-through parts on a walkable surface. Everything should be solid.
See if that helps.
First round of 5HOP6 judging is complete. Out of 48 entries, 7 finalists have survived to the final round and will get full scores.
-Ride_Op
This weekend is your last chance to order posters!
Order now!
https://shop.madetothrill.com/collections/made-to-thrill-x-nolimits
-Ride_Op
Saturday, 30 May 2020
Hello folks!
I'm your NAD (New Attractions Daily) reporter, reporting in on this lovely Saturday afternoon. Last month, we received an invitation from Experience Park to join their hard hat tour of their upcoming new experience: Street Race! This tour was organized due to the completion of the tracks. Of course we couldn't ignore this invitation and we gladly accepted this. We have heard their plans for this wild new attraction before, and it's like nothing before ever created!
The ride is, as the name suggests, based after a street race. Two opponents try to race each other, but are soon spotted by the police. The moment they notice, they immediately split up and try to chase off the police car, whom has called backup assistance. This exciting ride is split into two different experiences: a thrill side for those thrillseekers, and a family side for a little bit more gentle, yet still exciting, ride. At the end when you break free from the cops, you meet each other at the end of the race course. Who is the ultimate winner of this race?
Personally, this sounds like an exciting ride. We cannot wait for it to open! However, the construction is far from done. Today, we are on the construction site to report on the progress of the roller coaster. Experience Park scheduled the tour for today, because the construction crews are placing the very last piece of track. Let's hope it fits! We were met by our tour guide at the entrance of the park with a cup of coffee or tea, and when everyone was present, we would go to the construction site. Upon approaching, we see the massive spaghetti of tracks in front of us. Our host mentioned the track has a total length of 1600 meters, which is insane for an indoor coaster. However, it should be noted that this is actually two coasters in one. Due to the size of the roller coaster, the show building will be massive as well. The host guaranteed us that "the building will be greatly themed to fit into the area, will be of modern building standards and around the size of the Harry Potter attractions in Universal, except that this is a roller coaster". Sounds promising. The roller coaster has a maximum height difference of 12 meters.

The track has a black color to be as disguised as possible within the indoor environment.

So many turns at different heights! I wonder how this is gonna feel on board of a ride vehicle.


A look underneath the launch track. Each ride will feature a total of three rides, of which one backwards. This adds up to a total of six launches on this attraction!

So much steel. It's going everywhere and it's very hard to follow the track to get a general idea on the layout.

The track is huge if you're standing next to it. Our tour guide had a special surprise for us, as we were allowed to stand on a place of track!

I can't explain how excited this picture makes me.
After the tour around the tracks, our tour guide guides us away to the side of the construction site, because the crew has to place the last piece of track. It fits in wonderfully! We had a lunch organized by the park and we got some details from our tour guide. We won't spoil anything for now, but will tease within the next few updates!
What's your guess? How many vehicles will be active on this coaster during normal operation hours? This includes trains on the course, in the station, brakes, but not trains moved to the side in the storage. Let us now in the comments below!
Thank you for reading our New Attractions Daily report and thank you for the staff at Experience Park for this wonderful tour. We hope to be back again soon with another update.
Part 1 of a mega project I've been working on that I started during the lockdown here in Spain.
I'm trying to import some Collada files from blender but for some reason, I will just fall through them in walk mode. Some times it is just a portion of the object that I fall through, other times it is the entire object. I've tried changing the thickness, textures, remaking the .sco file but nothing seems to work. Has anyone else had this issue or know how to solve it?
Hey, i had the Idea of adding the Senyo Kogyo Steel Coaster nTrack found on Diving Coaster Vanish at Yokohama Cosmoworld.
https://rcdb.com/1290.htm
Hey guys! Trying to get into Object Creation and was wondering where the best Blender tutorials are for beginners, the tutorials on the first page of the thread aren't available anymore.
so im trying to make a coaster like fury (not fury 325) at bobbejaanland in Belgium but the game doesn't have a turn table so i wanna know how to make a automatic switch track