I wish we could finish it with theming and so!
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@ Brave Coasters, can u send me a Packagefile of your park to my email [email protected]
And i wil look into it.
U have to remember i'm In Europe (Due the several hour time difference)
Alternatively, you could try making it?
Wow, it's been one and a half years. I actually went ahead and did the remaining supports, so here they are. When I came back to it I was surprised how well everything turned out, the track is super high quality in my opinion, it's amazing what the NL2 community can do.

Download
Yeah I've just tried it and I see what they mean. It goes really slow as well. Sky Hawk works fine though.
It seems like the manual mode is only providing functions to either accelerate and move at speed (fwd or bwd) or stop causing the steppy behaviour you described. There's probably nothing one can do about this as unlike most flatrides the data and most importanty the script in question is not stored in the accessible scene objects folder but within the encrypted internal files.
I'm getting the same error message for my object as well Brave. Hoping somebody can give a response soon!
Not all, press H when on a ride and see if there is a control mapping.
upload your submission here with your POV OnRide, name of the ride and the pictures with it and maybe you will be see on my YouTube channel
Brave Coasters posted on May 29th, 2020
I'm trying to import some Collada files from blender but for some reason, I will just fall through them in walk mode. Some times it is just a portion of the object that I fall through, other times it is the entire object. I've tried changing the thickness, textures, remaking the .sco file but nothing seems to work. Has anyone else had this issue or know how to solve it?
Ok, I've been able to solve the issue of falling through the object in walk mode by exporting as a .obj file. However, I'm now getting an error message saying "Internal path with \ detected: Replacing \ with /." Any idea how to solve this?
hey guys so i made this world so you guys can extract this package to your world. Now is your turn to be creative with your creation or recreation
ok i check it won't let me see how he did it
Sure I could try that technique
Wait, you can operate the NL2 flat rides?! How did I not know this lol.
Submissions are now closed. I hope everyone had a ton of fun with the template!
We had a grand total of 23 submissions. What a great turnout! I'm super happy to see that so many people entered.
Myself and the other judges can't wait to start riding your entries. Great job everyone!
U can download that park and see how he has done it ?
Spent some time on the lifthill tower batters today. I didn't get the turns I wanted to finished but I did (start to) tackle some of the most complex supports on the ride. A big step was setting the height of the chords which will give me a baseline for the entire rest of the ride, so getting this right is critical. I unfortunately lost a lot of work due to a screw up and not being able to salvage it but it came out a lot cleaner the second time. I also spent some time experimenting on ways to do diagonal chords as I hate the way these look in NL. I have some ideas but they aren't easy to pull off. Anyway, progress:



Sorry I’m late on this. RMC is all geometric shaping, so you could shape the turn off the lift and a straight drop, then add the roll.
Does anyone have a good Proximity Scene Object kit that I can download? I am trying to make some of my coasters as realistic as possible and I haven't seen any proxy sensor kits anywhere. Any help is much appreciated! Thanks!
is there another way to do like the The recreation of the smiler by Jammy