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NLC Track Tennis 2018
Contests

Wow, it's been one and a half years. I actually went ahead and did the remaining supports, so here they are. When I came back to it I was surprised how well everything turned out, the track is super high quality in my opinion, it's amazing what the NL2 community can do.

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Ranger Flat Ride - Manual Controls
NoLimits Coaster

It seems like the manual mode is only providing functions to either accelerate and move at speed (fwd or bwd) or stop causing the steppy behaviour you described. There's probably nothing one can do about this as unlike most flatrides the data and most importanty the script in question is not stored in the accessible scene objects folder but within the encrypted internal files.

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NL2 Ask Thread
NoLimits Coaster

Brave Coasters posted on May 29th, 2020

I'm trying to import some Collada files from blender but for some reason, I will just fall through them in walk mode. Some times it is just a portion of the object that I fall through, other times it is the entire object. I've tried changing the thickness, textures, remaking the .sco file but nothing seems to work. Has anyone else had this issue or know how to solve it?

Ok, I've been able to solve the issue of falling through the object in walk mode by exporting as a .obj file. However, I'm now getting an error message saying "Internal path with \ detected: Replacing \ with /." Any idea how to solve this?

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Don't look back! - The Legend
Imagineers

Spent some time on the lifthill tower batters today. I didn't get the turns I wanted to finished but I did (start to) tackle some of the most complex supports on the ride. A big step was setting the height of the chords which will give me a baseline for the entire rest of the ride, so getting this right is critical. I unfortunately lost a lot of work due to a screw up and not being able to salvage it but it came out a lot cleaner the second time. I also spent some time experimenting on ways to do diagonal chords as I hate the way these look in NL. I have some ideas but they aren't easy to pull off. Anyway, progress:

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