
Rocket's layout is complete. All I need to work on are lateral supports, the station, brakes and brake shed, and terrain.
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Jetcoasterfan posted on June 11th, 2020
So more than copying and pasting a atomized support?
Making your own prefab basically.
Hi, I'm new to NL2 and also to 3dsMax. I'm trying to use the script but when I try to open the CSV file there's an error (Obsolete data format found. The file may be saved with a previous release. -- please resave file. ) and after this error, the coaster layout in 3dsMax seems very strange and out of scale.
Hopefully, someone can help me, thank you for the support!
So more than copying and pasting a atomized support?
I might be able to do it, I've always wanted to do a highly themed ride
I'm not sure if anyone else has requested this, but what about being able to save your own supports and be able to use it again later? Kind of like saving an element on a coaster.
MACTAFF posted on May 15th, 2020
Just Jay posted on May 15th, 2020
The option to select multiple track sections and change them at once to another track style, instead of doing it one by one
isn't this already possible by holding shift when selecting different sections?
It is CTRL, not shift. Hold CTRL to select multiple sections, vertices or scenery objects.
here the link to download the sets Hollywood Rip Ride Rockit Sets
nice
Got some updates for you guys:

Gravity building is coming along quite nicely.
Also, fun fact:
The track model is now exactly 3,403 feet long.

And the limo trains are doing some test runs now.

Pieter's been working hard on getting the limo just right but we'll see more of it later...

That's all for now. More updates coming soon.
Thanks for sharing this; it'll be nice to play with and I think people doing their own Rip Ride replacements for that contest can make use of these.
I have tried to do it, but I have not found plans or information of the coaster, but it was in case someone had the coaster.
Probably because the only flyer to use that mechanism was Nighthawk, and that's not the ride the trains are modelled after
citation: nevermind I was incorrect, but again a couple of them have the rotation system built into the trains (i.e. Batwing), and that's probably the ride they based them on. Also probably to do with the fact they were made in NL1
Always wondered why the Vekoma Flying Dutchman style doesn't feature the mechanism that tilts the train, when the B&M flyer style does.

k
@ XxXFirePhantom98XxX send me your Packagefile to my email : [email protected]
Ride's overrated I know, look how fanboys rate those loops
Inversions you can pretty much ride them anywhere
But on a roundup like tonight 331 under the queuelights
I remember I'm in line
You create it, you share it, we feature it!
-Ride_Op
When I load the file at any time in the game it glitches out
@ Brave Coasters . Good u found the cause for your problem. Good luck with your project.
MrRC posted on June 8th, 2020
@ Brave Coasters, can u send me a Packagefile of your park to my email [email protected]
And i wil look into it.
U have to remember i'm In Europe (Due the several hour time difference)
I think I may have figured it out. I went into the parks directory where I exported the obj file in Blender and deleted the mtl file which seems to have fixed the error.