@ Skye, yes that possible
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Sounds awesome, although It might be difficult to make in NL2 as there are no elevator or drop-track sections yet.
Wake up every day, to the park by the time the line end comes I am burnt out
Got nothing to talk about
Queue's dull, Roundup game goes 3 and 3 and 6 but we all wait the same
Can we ride again?
You create it, you share it, we feature it!
-Ride_Op
By now people are receiving their posters. Show what you got!
-Ride_Op
Is it possible to raise or lower the water table?
i would also really apreciate any formula rossa trains or any help in making a custom zero car for a upcoming porject of mine
ryzen 5 3600 @4.2ghz (all the time no turbo)
tuf x570 plus
16gb ddr3 3600 cl16
500gb nvme ssd
2tb hdd
rtx2080
rm650 w custom sleved cables
all of it in a corsair crystal 570x
i am searching for some trains and would apreciate help.
i am looking for:
blitz coaster trains
dive coaster trains (w vest restraint)
dive coaster trains (w 6 or 8 seat cars)
any help is very muych apreciated since my blender skills are very limited and i dont know how the fuck i would make a script so that the trains actually work
*if you also have a working bin system that opens/closes when a specific train is in the station it would also be very muych apreciated since as stated above i dont know anything about codin/nlvln
Thank you bestdani. It works perfectly.
Unfortunately this script has not been designed in such a way that it would be just some minor change at some single point in the code to do it for every case. But in principle you would have to replace everywhere where .setRotation(...); occurs by .setTranslation(0, rot, 0); for example to slide it along the y axis of the object.
Note that if the element has some inherent translation already this could cause it to jump to some wrong position so it's not something that is absolutely fail safe and this only works that easily if the scene object has been designed to work with that.
So ensure the element that gets animated is a children of another element so that its coordinates are at (0, 0, 0) in the 3d model file and then it should work (maybe you have to move the rot value to another position so that it moves along another axis like .setTranslation(rot, 0, 0); for x axis and .setTranslation(0, 0, rot); for z axis.
In any other case you would need more scripting stuff that reads out the initial position and then some vector math to slide it.
(The best way for things like this imho is using keyframe animations so that the script does not care about the visual representation but just advances the animation which is then part of the 3d model. But this is beyond the scope of this question. But you can find pre made scripts for this already for example in my collection: https://steamcommunity.com/sharedfiles/filedetails/?id=347405277)
ok i am been working on the coaster and i am still working on the scenery of the place but heres the update of the ride
For my current project I would like to use a gate that slides up but I don't understand how to script this. I have asked on several pages before, but no one seems to be able or willing to help.
I have several rotating doors already. I managed to edit the existing script to make the rotating doors operate the way I want them to. So if someone would be willing to convert the existing script from the "Track Trigger Test" object to make the door SLIDE in stead of rotate, I can figure the rest out for myself.
Oh no please, do not add people.
There are many other games with peeps/peoples to copy the Terra Park with. I just like to imagine these to myself. Thats why i like NoLimits.
Links!
Here's the full Five Hours of Power Park with Tower of SpaceHawk by RCT3andNL2stuff included as the latest permanent addition:
https://nolimitscentral.com/exchange/park/1345
Next, here is the updated all park download file that has the winners identified with new splash screens:
https://drive.google.com/file/d/1yDtaXdBWBgGLbpW6B-2Y6uwAF_PCF2Gx/view?usp=sharing
Finally, the thing most people have been waiting for, here's the full judging form so you can read the comments left by the judges and raw scores:
https://docs.google.com/spreadsheets/d/15qIK88LJ5mLst5NrjGH7MGDbWsCIFJgKrf3mVsO-CXg/edit?usp=sharing
-Ride_Op
Anywhere we can watch if we missed it?
i believe there is a proxy sensor thread somewhere, might have to search for it. also bestdanis blender 2.8 tutorials are really good for getting started with 3d asset creation.
Will you add people in the park similar to https://www.youtube.com/watch?v=CJ7RTym-vm0 ? I think that would be really cool! It's just a script or something. Ask Code Master. I think he helped with it and I'm sure he will help you too. Can't wait for this project and would love to help with 3D modeling.
Tune in tomorrow as Tim and Tom present the Five Hours of Power VI Results Show!
10 am PT/1 pm ET/19:00 Central Europe
-Ride_Op
All the coaster pov's are now done, check them out below