Not correct
But quite close
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Wing Coaster @ Colourful Yunnan Paradise
Faster than Kingda Ka launch
Faster than Roundup 402
Beneath Ferrari dome
You create it, you share it, we feature it!
-Ride_Op
Not correct
Ride_Op posted on June 12th, 2019
NL2 outputs orientation, speed, and forces. Different motion sims make use of this data in different ways. Some look at the pitch and roll and yaw and try to match the angle. Others like Talon Simulations are reading the forces to tilt the seat to simulate the forces acting on the rider rather than the angle of the train.
-Ride_Op
I know this is an old post, but I have a quick question about it. Are the orientation, speed and force values output by the telemetry server from the camera's frame of reference or the train's? Thanks!
Wild Eagle @ Dollywood ??
Incorrect
Hint added
Batman The Ride @ Six Flags Over Georgia ??
I'm working on a Intamin Mega Coaster inspired by Kondaa at Walibi Belgium.
RMC It posted on October 17th, 2021
Hint added
I see only ???? ?
The results video is now live! thank you everybody for taking part, hopefully everyone got a kick out of the challenges presented in the contest brief. Until next time!
Hint added
Hi, everyone. I’m trying to create a right hand curve with a 14’-3” radius which is divided into four equal sections.
I go to preferences and set the distance between nodes to 11.1840604 feet (this is the length of the curve between the nodes creating the four divisions).
Then I go to the right hand curve generator, set the radius to 14.25 feet and the total arc to 180 degrees.
This results in a curve with too many divisions and with an arc of more than 180 degrees.
What am I doing wrong?
Keep guessing
Image not recolored
I can assure you my NL2 software is as it should be. I've got several hundred in my collection now! (Incl. hundreds I imported from my previous NL1 collection.) What I normally do - if I'm taking a copy of a coaster someone else has done - is standardise it a litte, i.e. simplify colours, no. of trains, excessive scenery/effects, etc. Not to dismiss the creator's original efforts, you understand, but to reduce volumes and hopefully improve (sometimes just to "enable" in fact) performance. Of course, now I've got my new "de luxe" PC, I don't expect to have any more "out of memory" messages and the like.
With the coaster in question, however, it was a "play only" one, so it's not as if I started "tampering" with it in any way! I'm just goint to forgego this one and carry on with NL2-and-related educaution : how to do 3D models, how to do scripts, etc. The only topic I'll be steering well clear of is that crazy "FVD"(?) business. No siree!
Anyway, on an entirely different subject..... are you one of the site administrators by any chance? The reason I ask is that some time ago I seem to recall mention of a "patron" scheme, asking people to contribute? At the time I was a bit wary, as it seemed to be a rolling payment thing. I'm reluctant to subscribe to anything where someone could still be taking payments if I suddenly kark it. ("Scribd" and a host of other sites do the same thing.) However, I would LOVE to make single payments now and then, to show my support for a great product and for help I've had to date on various things. Is this possible?
If you download the free trial and choose the business option you can download the free trial with no credit card info.
Green Lantern @ Six Flags Great Adventure ??
Keep guessing
Wildfire @ SilverDollar City ??
Leeds, first off, try one of the included coasters that came with NoLimits 2. Does everything work as expected with good performance and appropriate sounds? If so that proves your computer is fine and your installation of NL2 is fine. That narrows the issue down to the customized things at play here.
NL2 does not have a specific built-in method to make custom trains. People have found workarounds using a few specific tricks: Creating a duplicate layout of the coaster, setting that duplicate to wire frame, setting "hide wire frame" option, attaching custom models to the wire frame train, and including "rideable" cameras in these custom models. If you walk up to the seat you want you'll be prompted to board the train and ride the ride. While it'll look right, there are issues that result.
The built-in trains use special built-in cameras that trigger a bunch of things, like force readings, wheel noise, wind noise related to speed, and the ability to jump right to ride view mode using the toggle keys. The cameras that can be attached to imported objects do not generate forces, do not generate the same sounds generated while riding that our cameras do, and do not let you jump to onboard from anywhere in the map. That explains the difference in sound: you're only hearing wind noise related to height above the ground, nothing to do with whooshes since these cameras aren't the ones with all the programming behind them to act like you're onboard a coaster train.
-Ride_Op