Hello -
I've been using TCM's Intamin LSM trains and have been wondering if there is a way to attach lights to the cars.
Is there a script I can run that attaches a light to a scenery object?
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I thought this would be interesting, since there is emphasis on accurate shaping using FVD, why not one for hand-building? (mostly because I can't use FVD, but I thought this would be fun :P)
Also wanna say how awesome NLC is turning out, RWN you've seriously done an amazing job!!

Downloads
Big Boom Coaster
Bullet Coaster
Log Coaster
There are some known issues with some of these cars scrips (especially the big boom coaster), I'm working on fixing those issues and completely re-doing the scripts. Check out this old NLE topic for more information
Soko posted on December 24th, 2017
Apparently Speed was too much of a "baby ride" for KMG. I was kinda expecting the XXL to go all the way around 360 degrees like this one: (video)
I think I prefer the normal XXL over the KMG Infinity model, mainly because the cycles on infinity have to be toned down, and can only go upsidown once due to TUV restrictions. Imagine what Infinity would be like without the restrictions though...
A e s t h e t i c s
Key in the 2000s aesthetic that this ride carries is the station building and surrounding support structures. We took heavy inspiration from the Black Mesa research facility from the 1998 game Half Life 1 (keen-eyed people will notice that the newspaper at the top of the thread is dated to the release of the game). The buildings feature imposing, metal texture with pipes so show that this is definitely a working and active site, run by a technology company at the forefront of global development. The basic storyline is that Aether Systems is a technology firm specialising in the design of transportation systems. With the basic design of LSM elevators under their belt (as can be seen in the park and the news article), they went on to use this technology to attempt to design a sleek new transportation system known as Paradigm. After the testing of Paradigm proved “inconclusive”, they went on to produce Paragon, with the findings of Paradigm still in mind. The area is designed to act like a public test site and has basic amenities that enable the area to be functional for public use around the clock. The ride felt somewhat empty in previous iterations so after some consideration, we elected to add onboard audio to the ride (video coming soon) and tie it into the theme somehow. With assistance from Joseph Pojunis, we decided to add a radio broadcast tower near the site which would “interfere” with audio transmission going to the test vehicles during the ride cycle.
The Environment
As for the surrounding area, we wanted to have the ride situated next to a lake surrounded by steep, wooded hills. This lead us to develop the terrain that is around the ride, heavily inspired by the Welsh hills. Next is the functioning train we implemented as part of the story of the ride, as a way of getting test participants and staff to Atlas Lake, a remote facility in [REDACTED], North England. This used the train model from the sketchup warehouse from user MasterChief and the tunnel and associated area from Element115. The surrounding area is also being used by the US Military for high-speed jet testing (much akin to the Mach Loop in Wales), hence the inclusion of an F16 jet periodically flying past. We thought these additions would make the ride area feel a lot more dynamic rather than just sticking a coaster down in a greenfield.
So that's Paragon's development summed up, if we have left anything out that you would like to know about then let us know, we will be “happy” to oblige (the file takes a good 10 mins to load at this point). Please be aware that we are doing another post for the details, uploading a future POV featuring the soundtrack and (hopefully) releasing the project once we have optimised it a bit more.
Right, Paragon, what a journey this has been. It started about a year ago with an initial layout design from COASTERGUY246, featuring essentially what you see today (although it was initially supposed to be themed to the Fallout franchise). The concept of the ride was based on a tweaked version of the Energylandia hyper with a launched lift hill. The second portion of the layout was developed after a short break, which was designed with the goal of rivalling the Energylandia hyper mentioned previously with a non manufacture-specific style. The layout has been designed to attempt to give a more unique and varied hyper coaster layout with more unusual forces, such as the almost unheartlined dive loop, which is designed to maximize the feeling of being pulled around at the top of the inversion.
Details
Next came the detailing work, which was primarily Element115's concern with a massive helping hand from Elyani in the way of his incredible (functional) sensors. They have been placed with basic block setups in mind, (block entry, parking, block release etc). The LSM modules are also custom designed alongside all of the details within the brake runs and throughout the launch tunnel. A future post will go in-depth with all of the details of the ride, including the custom transfer table. These little things add up around the ride to provide what we think is one of the most realistic NoLimits environments ever created.
I would love to see a 'go back to top' button at the end of the page or/and 'go to All Discussions
page'.
Apparently Speed was too much of a "baby ride" for KMG. I was kinda expecting the XXL to go all the way around 360 degrees like this one:
Here's a sketchy-looking carnival ride I rode last summer that could be considered a waste of time had I known exactly what it did beforehand. I think of it more as a "getting drunk simulator" than an actual ride.
intim305 posted on December 24th, 2017
I've been working on a Gerstlauer Dive inspired by Hangtime and themed to the Red Baron
the train will be themed to a Fokker DR1, the plane that the actual red baron flew.
(still a WIP but its coming along [and yes, i'm trying to get the propeller spinning on the front])
I like that, looks great. Even if you can't get the prop to spin, it'll still turn out pretty awesome.
Marvel to ride, too. Significant step up from the XXL last year, even if it was just because it's running a longer cycle.
Still has that new website smell to it..
Can't believe it's actually here. Very nice job, Mr. RWN. Nice clean design and layout, looks good. I second Paradox's comment about a button at the bottom of the page. But maybe have it take you back to the top of the page like on NLE, as all the navigation links are up there.
Now for the hard part, finding a decent image to use for an avatar, lol
Why hello
The General Thread to share all your Planet Coaster creations. It doesn't matter if your creation is a work in progress or a finished project.
Same rules as in the "What Did You Just Do In NoLimits" thread apply here.
I'm gonna start with my current side project, a B&M Hyper with a Giga-style support structure.
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Hi! #RIPNLE
Thought I would start a thread talking about some funfair related stuff since I know a few others who would probably want somewhere to talk about this sort of thing
Showmen mannings/thursten debuted their new XXL from KMG at winter wonderland this year, and it looks and rides stunningly. There's so much going on with the lights, its a marvel to watch
Soko posted on December 24th, 2017
Something that's not a coaster or even a park ride and felt was kinda fitting for this time of year.
Why do you say "This is not a coaster"? You've got yourself a russian mountain there.
Hello There
It will probably look better when its all built up, but right now it does look a tad "flimsy" looking
Hi !


































