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What is a RMC? Never heard of it.
-Ride_Op
Someone else can go.
You are correct
Cop Car Chase @ Movie Park Germany
, image used :

you have to attach the light to the train as a scenery object, just don't disable the ingame trains
French Revolution2 VR is the full name.
Someone else can go again
-An upgrade to the keyframe feature that supports, for example, human models from Makehuman moving their limbs by rotating the bones.
-IDK how feasible this is, but something like SketchUp Pro's 'Add Location' with grabbing and showing terrain would make terrain coasters much easier, especially since SketchUp Make doesn't support location imagery or terrain anymore, and editing large swaths of terrain with smooth differentials feels kinda tedious.
Just wondering, does anyone know how to attach a light to one of the trains in the game by default??
THIS OMG
I would absolutely love to have a bottom accented paint option for B&M coaster types.
Converted over from NLE
A steel family coaster with trailered seating (i.e. tivoli, e&f miller, gerstlauer family ect) would be nice, because it opens up more options for customised trains. At the moment, if you wanted to make something like a zierer tivoli, you would have to use either Gravity Group or GCI trains to attach the custom cars too, and they make the extremely loud wooden coaster sounds.
Also as I mentioned on NLE, The ability to lock vertices on a certain axis would be helpful (especially for getting more control over depumping)
Soko posted on December 25th, 2017
Geez, that's more than Skyrush. How do you not experience red-outs? Or do you? If someone made a custom train in NL2 that had those same type of restraint would a -3 G's airtime hill be fine?
No you don't - at least I didn't.
I think there it's fine because of two factors:
- Orientation. It's not a -3g airtime where the change is actually 4g from a stand-still postition, but a +2g positive added to the gravity. That's a personnal theory, but I think it matters as our internal ear can tell the difference. I noticed that for instance on heartline roll. You got 1 lateral g, but it doesn't feel the same as 1 lateral g on a hairpine turn on a wild mouse.
- Lead in and out. It's a smooth transition from 1g to the maximum, while an airtime hill is more sudden.
That being said, I had multiple attemps at doing such an element on a coaster. If you want a loop, you'd have to have a control over the speed, but otherwise an inverted corkscrew might be fine.
Strange; nobody mentioning RMCs?
Delay posted on December 25th, 2017
mkingy posted on December 25th, 2017
I love a good Huss Breakdance.Which one? There are lots of Huss breakers. For instance: We have the original Dreher Vespermann BD No.1 in our town every year. Then there's the No.2 with an additional cross (and therefore 8 more passengers) and a wider platform. No.3 is mostly used in parks and has a cone shaped platform instead of an inclined one.
I've ridden Bonner's nr2 and 2 nr1's (Lagerin's Bayern Breaker and Welte's both in the UK) - then a few park models which as expected aren't nearly as good. The nr2 was probably my favourite but it was in Germany so that might be the reason.
I think the RMC update deserves a place here!
I don't think this has been mentioned yet, but an RMC update would be cool!
KingRCT3 posted on December 25th, 2017
Oh yeah, a Capriolo is one intense ride. Irode it only once, but the upside-down rotation is as intense as it's visually thrilling. If I remember correctly, it's above -3g.
Geez, that's more than Skyrush. How do you not experience red-outs? Or do you? If someone made a custom train in NL2 that had those same type of restraint would a -3 G's airtime hill be fine?
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