Manually download the latest update from the Resources page on our site and see if that helps. If you have the Steam version, update it, verify game files, and uninstall/reinstall if needed.
-Ride_Op

Manually download the latest update from the Resources page on our site and see if that helps. If you have the Steam version, update it, verify game files, and uninstall/reinstall if needed.
-Ride_Op
^^ I third this motion.
This is awesome work, Element. Thank you for sharing in such a concise, easy to follow way. I look forward to future installments.
Kinda reminds me of a backyard coaster.
Wow, that was very fast, I did not expect that. Shame they didn't give us the time to communicate the switch, or to mention NLC or worst not give us the chance to archive anything. Ah well, fresh start is it.
Unrealistic Coasters posted on December 26th, 2017
MrRC posted on December 26th, 2017
Google Sketchup Warehouse and find your Shuttle buses, taxis, cars?
OK, Thanks.
No problem, good luck
Well, I don't think any of us expected this to happen so soon. Both the forum and exchange show the same message.
Dear NLE Community
Nolimits Exchange has been around for a while, but the time has come to close it down.The reason for this is no longer having an interest in the hobby and giving the community the commitment it deserves.
I hope you have enjoyed some of the rides you have downloaded, the comments for sharing as well as participating in the message boards.
I sincerely hope you find a fantastic community to take part in from this time forward.
Kind regards,
-Mathew & the rest of the team.
PS. Unfortunately we can't share the files uploaded, but the code is open source if you want to setup your own community website.
I wish we could've gotten this stuff archived in time. To be honest, we did not expect him to notice so quickly, or to decide to immediately close down the site. We may try to reach out and see if there's anything that can be done at this point, but I wouldn't count on it.
This is some great stuff, I'll certainly be trying a few of these techniques to refine some of my works in progress :)
Hello everyone, yesterday i wanted to create a new coaster so i tried to open NoLimits 2, but i get an error message saying "The program couldn't start correctly (0xc000007b) Click OK to close the program". Can you help me ? Thanks a lot ^^.
^ I second this motion
Since the other site is officially down, can we bring back the resources thread?! it was very usefull
This episodes topic will cover one of the final steps i go through to complete an element, by this point you should have a fairly smooth flowing track. We are now going to go over the process of toning down or removing any excess forces that your element may be exerting, once again we will use our over-banked turn, it is in the same state left by the previous episode.
Here we see the exit of our turn, by looking at the comb you can see some small lateral forces acting in both directions. Under normal circumstances these forces are very minor and not too much of a big deal, this process is more useful when your forces are too high and must be reduced. However for the sake of this tutorial i will attempt to reduce the laterals to near zero (within the editor, simulator forces will vary depending on the seat you ride your coaster in) So, let us begin.
This method is best suited to lateral forces acting at 90 degrees of banking, such as the entry or exit of a heart-line roll. Please note that both of these methods will alter the height and direction of your track spline. For accurate recreations or building within a specific space for contests, you will instead have to edit the roll, or use a combination of both in order to keep within boundaries or keep a specific shape.
First off, ensure your snap value is set to a very low amount for greater accuracy, i usually use a value of 0.01m or lower.
Now select all the vertices up until your unwanted forces start appearing.
Using the page up or page down keys, move the series of vertices until the forces are reduced, this movement can also be done using the arrow keys for laterals on a horizontal direction during flat turn transitions, but i prefer to use method two for that.
deselect one vertex at a time and repeat until all of the force has been reduced to your required level. Once done be sure to depump the whole element again a few times, if the depumping causes the forces to return, repeat the process more times until satisfied.
The Method starts of the same as method one, however no snap value is needed ans snap should be disabled entirely.
First off, display two views on your screen, one as a top down view with no visual combs enabled, the other as perspective view with the force comb enabled. After selecting the series of vertices as in method one, rotate each vertex from the top view until the forces have been removed, then deselect and repeat with the next vertex. The method is shown below:
You can use this method for forces acting vertically too, just select a side view instead of top down. Its all a matter of user preference on what method to use (if any at all). I personally use both equally depending on the situation.
As with method one, depump multiple times and repeat until you are happy with the forces.
Here is our over-banked turn, as you can see, the lateral forces have been completely removed to a negligible amount within the editor, afther depumping and fiddling around a few more times, i arrived at the final draft of the element:
Now, by this point most people should be very happy with the element and move on to whatever is next within their layout, i am aware that this is a very strange way of building a track, but i hope some people have learned about some of the quirks of hand-building throughout this series. The next main episode will focus on a final smoothing method i use once a whole section of your layout has been completed, however it is only really needed if you are incredibly OCD about your radius combs and will make little difference to the ride experience within the simulation.
Until next time, Goodbye and happy building!
I'd like the ability to copy and paste scenery. Also, the ability to import images without having to use another program.
MrRC posted on December 26th, 2017
Google Sketchup Warehouse and find your Shuttle buses, taxis, cars?
OK, Thanks.
Covering up the area where you can't use the train's UV map. It uses 145 Tris because I'm unsure of how many polygons I can use for what model.

^ Someone who rather stay anonymous sent me the layout of that coaster and, as it has been laid off to the press, told me it was okay to post my NoLimits recreation.
Notes:
So that give us a good idea of the ride, but don't take it for granted:


Second tire lift or launch:




The absence of any bunny hop is a pity, but otherwise the curves are nice and we might get some airtime on these transitions. Spot one 90° turn (the one on the real-life pictures above) after the second lift.
COASTERGUY246 posted on December 26th, 2017
You tell me
Come on Coasterguy, that could be anything..
Anyway i'm pretty sure that RMC means the Royal Military College. We have one over here, so i should know.. :P
Here’s what I’d love to see...
RMC could also be a Really Mean Community. Noone wants that!