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The Handbuilding Bible
NoLimits Coaster

This is the only way I like to build, so I appreciate episode1. I don't like the idea of 'cheating' or taking short cuts with 3rd party programs, but I do understand the high levels of precision you can have with them. Though I have a whole park called "Gangstas' Adventures" that consist of 11 coasters and 11 (or 12) flat rides that I'll be releasing some time in 2018, I have not applied any tips from episode 1 on any of the 11 coasters. Those tips are a little better than the tutorial I saw a few months back, so this will come in handy for my next park.

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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

Here is Pyther's Object Attachment Script.
Basically any links that don't lead to another forum post can be posted here easily.

You can copy the discussion number and replace the archive's discussion number with it to jump from post to post.
This, however, only seems to work with the link posted in the feedback & suggestions thread. This one here always goes to the resource thread.

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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

Hey everyone,

In light of the abrupt closure of NL-E, we would like to start amassing all the resource files the community has benefited from over the years.

This thread will be in a state of WIP, if you have any links to tools such as FVD or other valuable resources for the community, link below as we try to continually piece this back together.

We can somewhat access cached pages of NL-E on google but looks to be pretty limited, see here.

Thanks!

NLC Staff


NoLimits 2 Resources

SirMaverick34's NoLimits 2 Sets

Guides

SecretImbecile's Materials Tutorials

Scripts

Tools

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2018
Theme Park Discussion

^ But Oblivion is a really short ride 8 across, so 16 people per train. Same as Hangtime with 4 cars of 4.

Emonadeo posted on December 26th, 2017considering the immense loss of height

Consider this as an extra height from a standard lift hill and drop combo, rather than a loss of height. Sure you go higher than needed, so you 'waste' some energy, but the following layout is designed from the lower drop.

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2018
Theme Park Discussion

Not a huge fan of the brake section yet. As of right now I really enjoyed B&M Divecoaster drops so I am interested to see how people will react to this considering the immense loss of height due to the long steep holding brake on Hangtime. On the other hand Gerstlauer would be forced to use shorter trains if they went with a short and curved holding brake like on B&Ms. Since Knott's is right inside LA I'd expect they did this because of capacity reasons.

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2018
Theme Park Discussion

Idle speculation: I wonder if the *radius change at the top is to allow for the train to clear the brake fins that lead into the holding brake, which presumably stick up higher than the chain, and thus might require a wider radius for the train to clear them. I can't 100% make it out, but there are fins on the vertical section, and fins from the apex down to just before the drop, but it doesn't look like there are any on that tighter radius section.

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