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NoLimits 2 Weekly YouTube Roundups - Week 654
NoLimits Coaster

Rha-ta-ta-ta-ta-ta-ta
Mmm, uh huh
I was at the amusement park
Listening to this old janky chain
Mr. Six strikes up a conversation
With a black-wheeled wooden old coaster
You know she ratchets while the chain dog plays its sound
That sound is so beautiful
And we all want something beautiful
Man, I wish I was beautiful

Roundup 501

Whoa, I never meant to float
But I flew out of my seat just now
Whoa, it was never my intention to fly
To Roundup all away up the hill

Roundup 502

You create it, you share it, we feature it!

-Ride_Op

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[HELP] Video not looping in screens when not triggered
NoLimits Coaster

MrRC posted on September 18th, 2023

I have several video screens in my park that Loop after video is finished.
Never had a problem with that.

Send me your PKG file of your park (by email) and i will look into that.

Hey, thx for the reply. idk if that's a great idea lmao... It takes a ton of storage space and have everything sort of messed up to only work on my computer due to not organizing it properly since the beginning lmao. idk whats up with it but maybe if you can send me your video script I could try to compare or use that and see if there is any difference at all... if not I will try stuff to fix it.

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Roll Point on a Transfer Table
NoLimits Coaster

I've done the opposite of that in my Hagrid's coaster recreation (WIP) project, a drop track.

I used Yedrima's drop track package, but you can also use it the other way around for an elevator. The package is not in this forum as far as I know, but you can find it in its presentation video.
If the original package doesn't work well for you (I'm reading something about not being able to board the trains, I'm not sure if you're referring to this exact package), I can try to check what modifications I did to my copy of the package, because I had to make it work together with so many other things that I changed it from head to toes to incorporate a whole lot of extra features, so working boardable cameras could have been one of them, I don't remember.

You can also check out how I made the track for it in the topic of my Hagrid's coaster project. I don't know if it's possible to link a specific header within a post, so look for "The magic behind the switch and drop tracks">"Drop tracks" in the first post of the thread. If you don't need the trains to reverse direction (I needed that), you don't need the transfer tracks I had to add as my upper block, you can just use two regular brake sections. Otherwise, my setup, but going up instead of down (and of course "dropping" slower), should work for you 🙂.

The only issue with this is that you need to use a custom train and hide NoLimits' actual train so that it's the custom train that follows the elevator/drop track, but these days you can find a whole lot of custom trains and variants of NoLimits' builtin trains in this forum and in a couple more places, so I hope that's not an issue... Anyway, the only two ways (I know at least) to make an elevator track in NL2 are the suspended coaster option or this one, so... 😕🤷‍♂️

Oh, and of course, since I know NL2 devs occasionally read through the forum, yes, an option to tilt transfer tracks (the whole transfer track is fine, no need to use roll points actually, it can be a setting in the transfer track options) would be a nice feature that would make many of us really really happy 😀. And nevertheless if you're really reading this, thanks for the awesome software. Despite all the features we constantly ask for, we still love it fondly.

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