You may see it in the future, i do have plans for it, ill upload a pov soon for those that are interested.
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Now that's something unique! Plus I see "Le Maillon Faible", didn't noticed you are french. Laurence Boccolini was a heck of a host! Are you going to include the best of dumb answers?
Now for the show itself, it's pretty nice already. I'd suggest to tone down the colors and add some transparency. Yet it's too blatant it's computer-generated. But maybe it's work in progress?
Thanks ^^
Can we get the coaster you built here?
I'm about to start working on these two coaster. (Stations, gift shops and photo booths.) Once I'm done with these two, that will be 4 down and 7 to go.
Kingpin

The Godfather.

That's pretty neat! It's cool to see people doing more non-coaster stuff in NL2, keep it up!
I'd like to quickly mention I have a backup of Gaia and some other highly rated NL1 tracks. I can check the names when I arrive home.
Hand-building is also my strongly preferred building technique.
^Thank you.
And with that, I now know an even more fiddly, even smoother hand building finishing technique. Awesome stuff E115!
Hi guys !
This is an updates of my The Weakest Link tv stage
The Light Show il work in progress
Some opinions?
Nice day
^ You need to remove the https://www from the url, I'll make it so that you don't need to though, as it was like that for the account settings as well. Those have since been changed, but I still need to do it for the park videos (and steam workshop page)
I made a POV of Jardin's bobsled:
Element 115's Hand-Building Bible
Episode four: The never-ending quest for perfection
In this episode i will cover a process of smoothing that uses the spline export feature included within the professional version of No Limits 2, before we begin, a quick disclaimer.
This method will involve the complete removal of all your roll nodes, meaning that you will have to re add all of the banking to your coaster after the smoothing process is complete. In order for it to be successful, you need a well shaped and built coaster with a high vertex density, this will not turn a spaghetti noodle of wobbly strict banking into a perfect smooth spline with nice shaping. I strongly recommend to follow along with all the previous episodes to make your layout before proceeding with this method. This process may result in minor changes to your original shaping and is therefore advised only for custom coasters that follow no specific manufacturer.
Spline smoothing is recommended for the following people:
Those with a high amount of patience (you will see why later).
Perfectionists who strive for the smoothest radius comb possible.
People that get constantly annoyed by minor pumps in their track that are barley noticeable at all in ride view.
People recently released from an asylum who worship the radius comb with kitchen utensils and have built an altar.
Spline smoothing requirements:
A well built coaster with a decent vertex density that has been made as smooth as possible.
A complete section of track that you are 100% happy with.
Some form of straight section with strict nodes at each end (Lift, MCBR, FBR, Station etc).
A professional license of No Limits 2.
A backup file of your coaster in case something goes tragically wrong with the shaping or you don't like the result.
Preparation of your track section
To begin, we must remove everything except the section of track that we will be smoothing. As you can see above i have extended our demonstration coaster into a full layout up until the final brake run, For this episode, i will be carrying out spline smoothing on the section of track from the crest of the first drop, up until the brake run. The flat turn from the launch to the slope has already been smoothed using this method.
I have now removed everything i will not need to smooth, be sure to leave the flat section at the end of your track in order for a smooth transition to be made, be sure to not reach your undo limit during this process as we will need to use ctrl z to bring back the deleted track sections.
Exporting the spline
Go to the professional tab within the editor and select "Export track spline". Use the above settings in the export window. Once done, click ok and save the file to a known location on your pc (ideally the park file of your coaster), the program may freeze for a few seconds depending on the size of your track section.
Once this has been completed use ctrl z to bring back the coaster in its entirety. Now you need to delete the entire section of track you previously exported, In my case, i was left with just the flat turn and slope, as shown below. do not move or rotate your coaster during this process.
Re-importing the spline
Once again, open the professional tab and click on "Import track spline" use the same import settings within the import window as i have shown above.
Once the spline has been re-imported, connect your imported section back onto your existing track, ensure that the first node is still set to strict, and make sure that gap between the strict node and first regular vertex is small, as this will ensure the smoothest radius transition from the flat section. Delete any vertices that are within or intersecting with the strict node (not shown above).
On your end flat section, set an appropriate vertex to strict, ensuring it is within the flat portion of track, then slide it close to the regular vertex before it. Try to leave a similar small gap as done at the start of the section. You can then remove any vertices between the end point of the straight section and your strict node. This concludes the import process.
The smoothing process
You must now hide the vertices of your track using the view panel and delete all of the roll points between the two flat sections of track, the imported roll is often imperfect and choppy, therefore your banking must be added later on in the process.
Select all of the vertices in your track section EXCEPT THE TWO STRICT NODES. Once selected, depump the entire section of track... yes that's right, the whole thing. I am deeply sorry if you have created a giga coaster at this point, you may want to go outside or watch a movie as this will take a VERY LONG TIME. once the whole section is depumped, you must then depump again AT LEAST TWO MORE TIMES. Once again, find something to do during this time, if your coaster is a recreation of Fury 325 or Steel Dragon 2000 i would suggest booking a holiday for each depumping session, it will pass the time quicker.
You can now survey your smoothed spline with joy and bask in the glory of the stunning smooth curves before your eyes. However its not over yet, the track is now un-banked remember. This is where your backup file is useful, re add in your roll nodes and match the original shaping as closely as possible, ensure the roll is smooth with no wobble and try to use as few roll points as possible. Once you are happy with the banking, depump the whole thing one FINAL time and relax. Once that depump is concluded you are done. now you can move on to the next section of track and start all over again!!!!!
Be sure to freeze your coaster and enjoy the fact that underneath the frozen shell, lies a radius comb to compete with an FVD coaster, only yours, was entirely hand built!
Until next time, goodbye and happy building!
Whenever I try to paste a video URL in the "Add a video" field it says "The video format is not valid." Is there a super specific way to do that since depending on where you click from, YouTube URLs can have variations?
Does anyone know how to script headlights onto a custom train or a stock train? (I’ve been using TCM’s Intamin LSM Set and have not been able to get a light to work.)
I don't remember if any of those links helped with this but someone somewhere (on NLE I think) had made a CSV importing add-on for blender.
intim305 posted on December 27th, 2017
- Frame Animation Script information by Kyle Sloane and Phyter (park file unavailable)
^ I feel like he was waiting until another community took hold (such as this one) to finally shut NLE down so we’d have a place to go.
I just wish he could’ve given us a warning so we could archive those old tracks that were on there.

Been working on some night lighting
It's mostly paid for by a big company (energylandia is owned by some energydrink company) and the European Union. While I love having these coasters in Europa I kind of detest the fact that Poland is receiving coasters other EU countries paid for. The idea behind it is that it will help the tourism sector in Poland mature, but I'm not sure if this is the way to go. So yeah, happy about the rides, not so happy about the way they are paid.
















