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How do I add texture to scenery?
NoLimits Coaster

So I recently downloaded NoLimits2 and have just started to use scenery for my coasters, I use default scenery most of the time but often I find myself needing another object than whats offered, and so I just download a 3d model from online as I have 0 experience with 3d modeling, (I usually use CGTrader: https://www.cgtrader.com/3d-models) but my models always end up coming out grey and without texture, would anyone know how to add texture and colors to the 3d models, I've tried using tutorials from youtube but they all use 3d models they made themselves where the texture and color just seems to come with the file. If you know any solutions, I would love to know them. Thanks!

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flat rides
General

i downloaded a park Lochedge Towers and there was a Balloon Race and a Sky Fly. where can i download those flat rides. the park in encrypted. they arent included with the flat ride pack thats already on here. i believe its on Steam workshop but i dont have steam so could someone please put it on the exchange?

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Coaster Train
NoLimits Coaster

CCA_Games posted on September 27th, 2023

Is there a way to get the 3D models
Of the trains so I can use CC Creator to make link it to the suspended coaster

For the custom train, u can make something from scratch in Google Sketchup , like this one i made :

Its for the long project Guardians of the Galaxy Cosmic Rewind

It does including rotating coaches with track triggers :-)

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Coaster Train
NoLimits Coaster

ThatFlyerGuy1 posted on September 27th, 2023

MrRC posted on September 26th, 2023

Yes but only if the track width is the same (otherwise it looks weird)

You can't do so on the same coaster though. In order to do this, the coaster has to be re-imported, and any brakes, lifts, drive tyres or transfers won't work. So no, it's not possible the way I assume CGA is asking.

Yeah that’s what I meant cause I wanted to do this for the swinging suspended coaster and mine train so I could make an elevator lift

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Apollo - Behind the Scenes
NoLimits Coaster

I've decided to do something a bit different with my latest ride Apollo and that is to make a couple "behind the scenes" videos that show a bit under the hood of how the ride came together and works. For those that live under a rock (or have a life other than NL2), Apollo is a custom Intamin multi-launch coaster themed around the NASA Apollo missions of the 1960's and 1970's. It was revealed as a featured video in the NL2 Roundup 500 contest (which you can watch that video here). I started work on Apollo in the late summer of 2021. I decided to start my behind the scenes video with a recap on how the track layout came together. When I design a ride, I tend to design the track layout and block out the forms of nearby scenery to get a sense of how the ride will look when finished. The video below goes over how I tried different things which eventually evolved into the final layout featured in the released ride. I've seen several times that folks ask the NL2 community how others come up with the ride layouts. I hope that folks enjoy a bit of a peek into my design process for track layouts.

And if you haven't downloaded the ride yet, you should! You can get it from the NLC Exchange or the Steam Workshop.

Stay tuned for the next behind the scenes video for Apollo which will be about all the scripting that goes on under the surface. Also, I'm hoping to release a standalone version of the unique free-spinning S&S Shot Tower in the coming weeks for folks to include in their own parks!

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

is there anyway to get these parts to blend into one another. when i look at the pov its pretty choppy. you can tell when the next roll starts and stops and i wanna make it more continuous. i know i can do that with double bump for two turns, but i wanna do more than two. i know if i use cubic or quintic i can do this, but it itsn't easy to work with. idk any suggestions?

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