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NL2 Meet-ups
General

Has anyone taken the public transportation from the Brisbane airport to Movie World (Australia) and can tell me how on-time/safe it is? I'm studying abroad there next semester and I don't want to pass up the chance to ride DC Rivals and Superman Escape

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NL2 Meet-ups
General

Before there would be a thread where people would say when they’re going to a theme park, and if a few others joined in then there would be a meet up day scheduled, that’s what I’m asking about, is that type of thread going to be created again here?

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The Official WTF Thread
General

Hasn't popped on here yet so I might just do the initial thingy.

Have any of you heard of this YouTube Channel called "Big World of Toys"? It has like 5,600 subs and apart from uploading - as the channel name suggests - toy stuff, it also publishes "Reviews" of Nolimits2 coasters. And I first thought: Nice, someone reviews coasters using their voice and some footage, so I watched one of them. Turns out it's only an onride POV of the ride together with a score out of 5 in the title and one sentence in the description. Good job.

Here's one of their "reviews":

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

This is a particularly tough element, especially since none of us have actually ridden one yet and don't know exactly how it's supposed to ride. It can't be done using a curved section. I don't know if you'd get better results with a force or geometric; you might have to play around with both. I would first try geometric since it's at a very low speed. With geometric sections, you can adjust pitch, yaw, and banking separate from each other and have any number of transitions for each of them. I would start with yaw (the profile of the curve when viewed from above) to get that shape down first. Then adjust the pitch, and finally the banking (which is definitely the hardest part to get right since forces on the rider are not taken into account when shaping geometric elements.) There is no simple way to explain this haha. It just takes a lot of finicking after you're in the ballpark of what you want.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Lcucu3 posted on December 29th, 2017

I'm a complete novice at FVD.
How would I make a pre-drop turnaround similar to the RMC Raptors? Like how could I make it roll to the middle of the curve and begin to flatten towards the end?
Here is what I keep winding up with:

You'll have to bank the same amount in the opposite direction to return to a flat piece of track. You can either do this by adding another quartic transition in the opposite direction, or by using a quintic transition with double bump.

edit: I looked a bit closer and you'd first want to curve back to horizontal track, or use a geometric or force section if you want to start curving to the right before you're completely horizontal.

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