(3000 ft = 914.4 m)
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Any chance it would be possible to add track flanges to split the track into sections like in nl2? Looks like a great tool for custom tracks.
I'm in too!
Interesting, I have been ghosting on the forums for years and keep meaning to get back into it... This seems like a fun challenge!
Hey everyone,
I created this little plugin for 3ds Max that lets you import spline data from No Limits 2 and create your own custom track profile. It can be used to create custom track looks or to create a clearance envelope for your tracks. I added a couple of predefined track styles but you can create your own if you want.
What can it do?
- Import detailed model from your track
- Add mapping coordinates for striped rails etc.
- Add your own track style
Currently not supported:
- Tracks with diagonal cross ties
I also currently haven't included any clearance envelopes but they can be created using the small instruction included in the readme.
Included tracks:
B&M:

B&M Invert:

Arrow Style Corkscrew:

Intamin Mega Coaster:

Intamin Pantheon Track (MK2)

Meisho:

Morgan Classic:

Morgan Steel Dragon:

Premier:


RMC Raptor:

S&S:

Senyo Kogyo Dive Coaster:

TOGO:

TOGO Ultra Twister:

Vekoma Junior Boomerang:

Vekoma MK1101:

Vekoma MK1101 Invert:

Vekoma Suspended Thrill Coaster:

update log:
1.1:
- added connector ties
- added the ability to connect the start and end of the track
- fixed the scaling issue caused by different world units in 3ds Max
1.2:
- fixed importing crash with very small numbers
- combined the 2 versions of the script into one that works regardless of unit setup
1.3:
- added connectors between ties
- added 5 more track styles including Intamin Mega Coaster, Premier plate and beam style, RMC Raptor and S&S track
1.4:
- fixed the flipped normals issue
- improved the UVW-mapping option
- track now comes with textures
- track is recolorable within the NoLimits editor
- added 2 track styles: Vekoma Junior Boomerang and Meisho
1.5:
- hopefully fixed the UVW-mapping problems
- added the option to generate mapping coordinates for track styles with the rails on the inside of the ties.
- added 3 track styles: Senyo Kogyo, Vekoma STC and special thanks go to Tyrush for providing an accurate model for the Intamin MK2
- Updated all the templates to 3ds Max 2021
You can download the plugin here:
Download 3ds Max Track Importer 1.5 for 3ds Max 2021 and up
Download 3ds Max Track Importer 1.4
Older versions have been removed
Tutorials:
Please let me know what you think of it. Any suggestions, track files etc are welcome to make this plugin even better.
Rædwald posted on December 28th, 2017
The chances of me having something ready to submit are about as likely as Martians landing on Earth.
"The chances of anything coming from Mars, are a million to one" he said...
I'll try and see if I can finish something. Not massively likely though, due to school and practice exams.
No, trenches are not allowed. Also just as a heads up, there is one thing I left out in the criteria:
THE RIDE MUST HAVE A MINIMUM LENGTH OF 3000ft
is it allowed to make a treches in the no min height area?
Your words, not mine
I'm in!
Hint #1 : Its in The Netherlands
I am in, cant wait to get started

I wanted to do this whole park without going into sketchup, but I'll be starting to use Sketchup on my next park so I can get better at Sketchup. Only the park AFTER the sketchup park will be suitable for this site. You guy's help will aid.
I like how this station is coming out, though you can't currently enter. Lol

Entropy, by Yours Truly

Ended up fixing it turns out just got to use blender to join all the meshes into one by clicking control + J then renaming the mesh to whatever i want.
I changed my steam name for CSGO. Didn't expect this.
^That's what the artwork showed. Looks a whole lot better with only one support in that curve!
^ A ROLLER COASTER!!
That's what he goes by when being arbitrarily ranked by a content whore. I thought everyone knew that...
