Mr. E posted on December 30th, 2017
Question for the FVD++ builders: how do you guys go about making loops and immelmanns/dive loops?
For Immelmann and Diveloop just look into the tutorials you are currently walking through anyways. It's the most accurate way and I haven't found a better way yet and probably won't. However, for loops, I figured out something slightly smoother and more realistic than in the videos I watched:

As for the roll section, if you have the choice the smoothest way is like shown above - have an off-centered roll section that starts in the exit of the drop before. Sometimes that can be hard to do though, so it's also possible to have an independent roll between two sections if the exit of the section before is slightly banked.

These are how I at least always do them. But in contrast to Immelmanns I actually don't have the sustained 4 or whatever Gs till 35° pitch, but rather immediately fade out on 0° flat.

