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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Mr. E posted on December 30th, 2017

Question for the FVD++ builders: how do you guys go about making loops and immelmanns/dive loops?

For Immelmann and Diveloop just look into the tutorials you are currently walking through anyways. It's the most accurate way and I haven't found a better way yet and probably won't. However, for loops, I figured out something slightly smoother and more realistic than in the videos I watched:
R.I.P. Imgur
As for the roll section, if you have the choice the smoothest way is like shown above - have an off-centered roll section that starts in the exit of the drop before. Sometimes that can be hard to do though, so it's also possible to have an independent roll between two sections if the exit of the section before is slightly banked.
R.I.P. Imgur
These are how I at least always do them. But in contrast to Immelmanns I actually don't have the sustained 4 or whatever Gs till 35° pitch, but rather immediately fade out on 0° flat.

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RMC - Medusa Steel Coaster // SixFlags Mexico
NoLimits Coaster

Just watching some videos I didn't see much of a difference (based on ride time) but it's always easier to tell in person.

Only real RMC I've ridden is Wicked Cyclone. It's an awesome ride but the speed/excitement definitely peters out for the last 1/5 or so, and that one S hill is really awkward to me. Texas Giant seems to have a similar problem, again because of constraints from the original layout. I don't like the section on top of the wall on Iron Rattler. So they're all top notch coasters, but again Medusa Steel Coaster's design is the best of the existing conversions by far IMO because it doesn't really seem to have any drawbacks, and it really does a lot of things well.

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RMC - Medusa Steel Coaster // SixFlags Mexico
NoLimits Coaster

Yeah looking forward to this. I think that ride looks incredible, one of the best paced rides in the world with such an amazing selection of elements. For me it's just about perfect based on what they were working with, which I can't always say is my same opinion of other RMC conversions. They're all great rides yes, but this one in particular I think they nailed 100%.

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Element 115s Corner (New project thread woah)
NoLimits Coaster

First of, the trackwork is amazing, even more so since it's handbuild. I also love the launch/lift idea, this is not a way we see very often and it works great! The station building is still very much in the making, but I'm not sure if I'm a big fan of how 'big' it looks. I think it needs something to break up the lenght of it. The idea with the blue wavy texture is a great start, but I think more is possible. Can't wait to see it all (and the park).

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