Zingo posted on January 1st, 2018
So, a woody does not need to have the framework under the supports?
It does, see the bullet point I made about them

Zingo posted on January 1st, 2018
So, a woody does not need to have the framework under the supports?
It does, see the bullet point I made about them
secretimbecile posted on January 1st, 2018
that's an framerate o.O
yeah... Its because the flat rides are too close together for the LOD's to really have an affect. The lite template exists so people can still build something
that's an framerate o.O
So, a woody does not need to have the framework under the supports?
Well hello everyone!
It's been quite a while since I've been active in the NL community. While I did read the NLE forums on a daily basis and looked at the Roundups on youtube, I haven't touched NL2 myself in ages and it's also been a long time since my last post in the NL community. But with the launch of NLC I felt a little boost of inspiration, so I decided to fire up NL2 and start building. I decided to go for a small B&M inverted coaster, kinda "Nemesis Inferno meets Montu" thing. Well, at least that was my starting inspiration at least.
I must say that I had completely forgotten how powerful the NL2 editor is. While there is probably a lot that can be said about my trackshaping, it really is incredible how easy it is to create a smooth track that rides fairly well, and for being thrown together rather fast I'm quite pleased with how the ride turned out. Just a few places of track that needs a little tweaking.
Supports are only temporary prefabs.
It's Alpine Coaster at SnowWorld.
New Guess:

I'll join
Hint #2 : Inside is allways SNOW, not outside
When I open a coaster on the exchange to download, the date it gives that says "uploaded on" is just the current date.
I'll have to drop out of the contest because of technical difficulties*
My Torokko Jet Coaster. With the conveyor belt lift. 
You can, but they cant obstruct the pathways. Its only wooden supports that cant be placed on the path areas
But we can't place footers in the red zones, right?
Yes you are - You can place them in the pathways too, but make sure they dont obstruct the paths completely
Are we allowed to place footers freely in the yellow and orange zones?
Yedrimas posted on December 31st, 2017
The error seems to be here
The file safetyspiel.ogg does not exist.
Check if the file is still present and you didn't rename it, otherwise remove this resource from the script and add it again. Don't forget to reload.
That is the thing my post is about. It's in the resources and I try to access it, but it's using an absolute path (C:\Users....) which I never specified. I only used the StaticSound.loadFromResourceId() method to get the audio file from the resources.
bestdani posted on January 1st, 2018
^^^ My first impression is that this is kind of a bug. But did you tried to use small test scripts in which case the resource works in a package already to confirm that? I had these kind of issues when I used relative backward paths for resources (like ../path) so maybe the combination of using scrips as a package in combination with the resource somehow acts like an implicit relative path which gets converted to a absolute one by the package manager.
I was thinking it possibly could be an NL2 bug as I can't really think of what is wrong. I even tried to access the specific resource in the Master class (which is attached to the coaster), but that didn't solve it.
What do you mean with the test script?
A little something I've been working on, trying to see if I want to make a whole park...



^ No but the nl2sco file has to be in a parent folder of the script file. It's also important to navigate to the script using the class path did then. If you can it would be the best if you can simply move the object in the existing structure.
^^^ My first impression is that this is kind of a bug. But did you tried to use small test scripts in which case the resource works in a package already to confirm that? I had these kind of issues when I used relative backward paths for resources (like ../path) so maybe the combination of using scrips as a package in combination with the resource somehow acts like an implicit relative path which gets converted to a absolute one by the package manager.
COASTERGUY246 posted on January 1st, 2018
AceDFe19 posted on January 1st, 2018
Can I still get in the contest?
yeah you can still join, im not going to restrict how many can enter at all (and also not restrict how late you can join). each coloured area is explained in the first main post on the thread, and additional info is in the template file on the wireframe track descriptions and the park description
Thanks COASTERGUY246, I re-edited my post when I opened up the template and saw the infos. So, I'm in btw!
Its a basic clearance ring, and also identifies where the tower is if you decide to hide scenery when making the ride