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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Well hello everyone!

It's been quite a while since I've been active in the NL community. While I did read the NLE forums on a daily basis and looked at the Roundups on youtube, I haven't touched NL2 myself in ages and it's also been a long time since my last post in the NL community. But with the launch of NLC I felt a little boost of inspiration, so I decided to fire up NL2 and start building. I decided to go for a small B&M inverted coaster, kinda "Nemesis Inferno meets Montu" thing. Well, at least that was my starting inspiration at least.

I must say that I had completely forgotten how powerful the NL2 editor is. While there is probably a lot that can be said about my trackshaping, it really is incredible how easy it is to create a smooth track that rides fairly well, and for being thrown together rather fast I'm quite pleased with how the ride turned out. Just a few places of track that needs a little tweaking.

Supports are only temporary prefabs.

https://gyazo.com/0a75d2b4fdaf5f795102e72e1eb62f38
https://gyazo.com/04b2a135b7ec1031764bdce633d84cf3
https://gyazo.com/1579e8ee4ac516eb608243aced3d89fa

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The Official Scripting Ask Thread
Scripting

Yedrimas posted on December 31st, 2017

The error seems to be here

The file safetyspiel.ogg does not exist.
Check if the file is still present and you didn't rename it, otherwise remove this resource from the script and add it again. Don't forget to reload.

That is the thing my post is about. It's in the resources and I try to access it, but it's using an absolute path (C:\Users....) which I never specified. I only used the StaticSound.loadFromResourceId() method to get the audio file from the resources.

bestdani posted on January 1st, 2018

^^^ My first impression is that this is kind of a bug. But did you tried to use small test scripts in which case the resource works in a package already to confirm that? I had these kind of issues when I used relative backward paths for resources (like ../path) so maybe the combination of using scrips as a package in combination with the resource somehow acts like an implicit relative path which gets converted to a absolute one by the package manager.

I was thinking it possibly could be an NL2 bug as I can't really think of what is wrong. I even tried to access the specific resource in the Master class (which is attached to the coaster), but that didn't solve it.

What do you mean with the test script?

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The Official Scripting Ask Thread
Scripting

^ No but the nl2sco file has to be in a parent folder of the script file. It's also important to navigate to the script using the class path did then. If you can it would be the best if you can simply move the object in the existing structure.

^^^ My first impression is that this is kind of a bug. But did you tried to use small test scripts in which case the resource works in a package already to confirm that? I had these kind of issues when I used relative backward paths for resources (like ../path) so maybe the combination of using scrips as a package in combination with the resource somehow acts like an implicit relative path which gets converted to a absolute one by the package manager.

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Seaside Screamer III Contest - Winner Announced & Writeups Cancelled
Contests

COASTERGUY246 posted on January 1st, 2018

AceDFe19 posted on January 1st, 2018

Can I still get in the contest?

yeah you can still join, im not going to restrict how many can enter at all (and also not restrict how late you can join). each coloured area is explained in the first main post on the thread, and additional info is in the template file on the wireframe track descriptions and the park description

Thanks COASTERGUY246, I re-edited my post when I opened up the template and saw the infos. So, I'm in btw!

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