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It would be nice if there was a way to follow certain authors so you could stay up-to-date on what they upload. There should also be an option to follow just coasters or forum posts (in case the individual doesn’t want to follow both).

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NOTICE: NLE has been permanently shut down
General

I don't agree... How is it a gut punch? The site was clearly dying and losing functionality over the past year. Once NLC came to be there was just no reason to keep the old site up and running. People can say "Oh, but the tracks on there were good and now we lost them!" But those same people fail to realize that the old exchange was basically non functional, downloading tracks was pretty much impossible 90% of the time as is.

One thing that bothers me is the fact that the original owner didn't let one of the more active mods (Rwn, King, etc) take full control but instead let it break down in his hands when there were plenty of people to hand it to.

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The Official(?) FVD++ Friction Guide
NoLimits Coaster

[Archy from NLE]
Bolliger & Mabillard:

Hyper
-with 8 cars N²=0.0314 FVD++=0.308

Inverted
-with 8 cars use N²=0.0313 >FVD++=0.3071

Twister/Floored
-with 6 cars use N²=0.0471 FVD++=
-with 7 cars use N²=0.0392 FVD++=
-with 8 cars use N²=0.0313 >FVD++=0.3071

Floorless
-with 8 cars use N²=0.0313 >FVD++=0.3071

Standup
-with 8 cars use N²=0.0337 FVD++=


Gerstlauer:

Eurofighter II
-with 1 car (obviously) use >N²=0.0280 FVD++=0.27468


GCI aka Great Coasters Int.

Millennium Flyer (Wooden, Trailored 2-Seat)
-with 12 cars use N²=0.0157 FVD++=


GG aka The Gravity Group

Wooden Coaster (Classic 4-seat)
-with 6 cars use N²=0.0157 FVD++=


Intamin:

Standard sitdown
-with 5 cars (ie, accelerator) use N²=0.0313 FVD++=
-with 8 cars use N²=0.0295 FVD++=


Maurer Söhne:

X car
-with 1 car use N²=0.0471 FVD++=
-with 2 cars use N²=0.0316 FVD++=
-with 3 cars use N²=0.0157 FVD++= 0.154017


Schwarzkopf

Looping Star/Silverarrow/Shuttle Loop (lap bar)
-with 6 cars use N²=0.0314 FVD++=


Vekoma:

Flying Dutchman
-with 1 car use N²=0.0469 FVD++=
-with 6 cars use N²=0.0313 FVD++=0.3071

Suspended Looping (SLC)
-with 10 cars use N²=0.0321 FVD++=0.3149

Sitdown
-with 7 car, use N²=0.0313 FVD++=


That’s just directly copied off the way back cache of the site. I know there are a lot of missing FVD values but there are some usefull ones there. There was also a friction calculator of some sort there iirc but I cannot speak to its usefulness.

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NOTICE: NLE has been permanently shut down
General

It sucks that NLE was shut down and Im sure the guy who was running it had his reasons. However, I think it was done in a really shitty way. Doing it without notice over a holiday weekend? That's a move I'd expect from the current administration to pass some shady legislation. The community is small and fragile, closing the way it did was a gut punch.

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The Official(?) FVD++ Friction Guide
NoLimits Coaster

Emonadeo and I were recently discussing friction values for FVD++, and he suggested that there should be a go-to list for these values, as "Archy's Friction List" did for Newton 2. So here it is!

I put a "?" after "official" because these values are not set in stone. The listed values (which should grow/change with your feedback) are merely values I have found work well with the select rides I've designed. Still, they have worked perfectly, or almost perfectly, with my rides. I am also not sure if NL2 changes the friction depending on how many cars a train has. It would be great if someone could confirm that.

Feel free to suggest more values or potential changes to these values and I will expand the list.

"Friction Parameter" values for FVD++:

B&M Tiered Hyper - 0.029
B&M Inverted - .031
B&M Flyer - 0.029
B&M Dive Machine - 0.031
Gerstlauer Infinity 2 - 0.03
Mack Launched - 0.03
Intamin Rocket - 0.03
GG Timberliner - 0.021

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The Official Scripting Ask Thread
Scripting

Unfortunately(?) I just tried several cases for loading a sound file in different circumstances and all were successful on my machine (I created the package and run it after renaming the original folder, so it definitely should get loaded from the package and there's no way that it can access the original directory using an absolute path). I guess the problem must be founded somewhere else and not be caused by a NL2 / package manager bug.


Directory structure:

H:.
│   loader.nl2sco
│   package bug.nl2park
│
├───scripts
│   │   Master.nlvm
│   │
│   └───music
│           MusicList.nlvm
│
└───sound
    sound.wav

Script Setup:

scripts.Master:

package scripts;
import com.nolimitscoaster.*;
import scripts.music.MusicList;

public class Master extends Script{
    public bool onInit(){
        MusicList musicList = new MusicList(this);
        return false;
    }
   
    public StaticSound getSound(){
        return StaticSound.loadFromResourceId("sound", 0);
    }
}

scripts.music.MusicList:

package scripts.music;
import com.nolimitscoaster.*;
import scripts.Master;

public class MusicList extends Script{
    private Master master;
   
    private StaticSound sound;
   
    public MusicList(Master master){
        this.master = master;
       
        sound = master.getSound();
        System.out.println("MusicList: " + (sound != null));
    }
}

Running the package (after renaming the original directory):

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