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The Official(?) FVD++ Friction Guide
NoLimits Coaster

altlenny posted on January 5th, 2018

Random drop of the info-bomb. This value (around 0.03) tells you how much energy the train loses per traveled track-length. With 0.03 the train loses 0.03m worth of potential energy per 1m traveled, or 0.03ft worth of potential energy per 1ft traveled. In other words, to keep the train running without friction drives, you need to angle the track by at least arcsin(0.03)=1.7°

Thanks so much! That makes testing so much easier to figure out the friction.

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NoLimits 2 Wish List
NoLimits Coaster

This is to "TS_Mind_Swept"

I can easily show you how this is done with just Block Scripting, actually fairly easy.

Send a Private Message if you're interested.

I know, propably noone here really knows who I am, but I can assure you CoasterGuy does.
And he should know what I can :D

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

After many months, The Smiler - Updated, with Gerstlauer Infinity trains and improved optimisations is now available to download for Nolimits 2. While there are still some issues and unfinished areas of the recreation, I no longer have time due to various factors to correct these but wanted to release this final version with the correct trains. I hope you enjoy the updated recreation.

Download from the exchange now! Steam links are accessible through the exchange pages.

The Smiler - Updated

The Smiler - Updated (No Effects)

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NoLimits 2 Wish List
NoLimits Coaster

It would be nice to have access to the scripts that the game creates so that they can be edited as necessary (like to have double unloading/loading stations and have the train skip one, I know that can be done with "speed up passes", but it doesn’t look the same as in real life e.g. Coast Rider at Knott's Berry Farm).

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The Official(?) FVD++ Friction Guide
NoLimits Coaster

^Yes, see Changelog of FVD++ v0.75, which changed the friction parameters to NL2 style.

Random drop of the info-bomb. This value (around 0.03) tells you how much energy the train loses per traveled track-length. With 0.03 the train loses 0.03m worth of potential energy per 1m traveled, or 0.03ft worth of potential energy per 1ft traveled. In other words, to keep the train running without friction drives, you need to angle the track by at least arcsin(0.03)=1.7°

Regards,
Lenny

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