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Blase Rhine's Project Thread
NoLimits Coaster

Mrcrolly posted on January 13th, 2018

Played this in the Oculus Rift earlier and it's easily become my favorite VR experience for NL2. Very well optimized, and the atmosphere is incredible. All the onride interaction made it super cool. Great job on this coaster Blase!

Thanks buddy! I really appreciate it! Im glad you enjoyed it :)

CoolioJoe posted on January 14th, 2018

As for the transfer track on SGW, the only thing I can think of (while keeping it B&M) is to turn the first part of the level brake run behind the station into the transfer track, transferring to the right. It would then back into the storage tracks. It looks like there might not be enough room for it to transfer to two separate storage tracks, so then it would just have to be one long track that can fit both trains on it. I don't think I worded that well but hopefully you understand lol.

You explained it perfectly haha. I reached out to a good friend of mine to see what he could come up with and it is almost exactly what you just described. My main concern was it wouldnt pass clearance however, luckily it barley does. The next update of it will have the transfer and will go more in depth of the theme and direction I plan on going with it. Thanks for the suggestion :)

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Blase Rhine's Project Thread
NoLimits Coaster

As for the transfer track on SGW, the only thing I can think of (while keeping it B&M) is to turn the first part of the level brake run behind the station into the transfer track, transferring to the right. It would then back into the storage tracks. It looks like there might not be enough room for it to transfer to two separate storage tracks, so then it would just have to be one long track that can fit both trains on it. I don't think I worded that well but hopefully you understand lol.

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Hello!
General

Hey and welcome to the site! We look forward to seeing what you will create and if you need anything at all please dont hesitate to contact me or any of the other mods. Enjoy your stay! :)

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Hello!
General

I hope it's okay to start a new thread just to introduce myself - I just joined a couple days ago and thought I'd say hi. I was super into NL 1 and was very active on CoasterSims back in the day. My username then was blorb (I think that was my name on NLE too, but I wasn't very active there). If you were ever on that site or remember me, say hi! I haven't built a coaster in probably almost 10 years but I'd really like to get back into it. NL 2 has just been sitting unused on my computer but I hope to change that soon. Looking forward to meeting new folks and maybe reconnecting with some old ones.

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Wow! Definitely going to have to give this a try. Looks like it has a lot of potential for somebody who is already pretty familiar with 3ds Max. I can definitely post geometries as I make them.

Jetcoasterfan posted on December 31st, 2017

I have the nl2sco file but it looks like this. It is straight from the 3ds max program. What did I do wrong?

I suspect you used the .3ds file format in which there is an odd units conversion issue. Either use .dae file to export geometry from 3ds Max, or in NL2, change the X, Y, and Z scales from 1 to 39.37 (39.37 inches = 1 meter).

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Delay's Construction Thread
NoLimits Coaster

And a day later, Claustrophobia is done!
...Kind of: The tunnels are unsupported, but these should be relatively quick in comparison.

But obviously, this isn't the end of this journey. I still have to do some obvious (and not so obvious) things like adding vegetation, finishing the Merry Go Round and hopefully adding it's classic sounds, adding paths,... and finally figuring out bestdani's effect script.
I certainly know that this park isn't even close to being done.

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