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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

It used to have that function, but I never was able to import any of my .blend files and that import isn't available anymore in the 2017.4.1 version that I'm using. Since I found out that there's also (still) a bug when refreshing COLLADA files that I export from blender, I currently use .obj or .fbx for SP which works flawless so far.

Yes, you have many options how to use and export maps from SP including custom "user" maps. An example:

BTW, a fact I wasn't aware before trying out SP which also left me up skeptical if it would be suitable for NL2 assets.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

^ I read that you can use .blend files when importing a mesh in Substance. Have you done that before? (just wondering what the pros/cons are, if any) or do you use another format when importing a mesh? And can you use SP to make all your other map types? (normal, specular etc)
I saw a short video on youtube recently showing the basics of Substance. Looks fairly easy to use.

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Collection of concept art, layouts and other real world material
Theme Park Discussion

That what I thought (and they put a standard lift and sit-down train just for the TV, perhaps), but still, those laterals on the corkscrew type of thing are lethal.

They are talking about it, but I don't speak dutch. Can someone please translate?

Edit: Mystery solved thanks to subtitles and Google Translate. While showing the coaster, he says "ik kan hier een voorbeeld laten zien van een achtbaan die niet fijn zou zijn" which translates to "I can show you an example of a roller coaster that would not be nice"
And he adds, pointing at the elements:
"here you see a bend where you would go in a completely wrong position"
"on the other hand, you have here a rotation that is unnatural"

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Collection of concept art, layouts and other real world material
Theme Park Discussion

I haven't seen it entierly, but this TV show goes at Vekoma, and there are some snippets of their software... including NoLimits of course.

Here's a shot of inside the factory, with the trains for Firestorm (I guess) and Hyper Space Warp at Fantawild (4:51):

The pipe-bending machine (10:57):

This shot shows various layouts: Formula 1, Lech Coaster, Firestrom and Orkanen (5:07):

But also this mysterious one (also on the white board, top right):

Formula 1 (5:19):

Firestorm (7:16):

(7:19)

They are also testing a ride using VR in NL2 and, I don't know if it's a serious concept or a mock-up for the TV show, but look at that (5.41):

(6:27)

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Velocity: Intamin Accelerator Coaster
NoLimits Coaster

^ I presume he said it would look more realistic because the layout and feel of the ride. The layout very much reminds me of Xcelerator, which uses a hydraulic launch - also it nearly entirely uses 4 tube track, which adds to the mid-2000s rocket coaster feel. I think it’d look fine with an LSM launch, but I think a hydraulic launch would fit the style a fraction better.

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