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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Delay posted on January 17th, 2018

I've tried UV unwrapping my merry go round. Is there a faster way to make multiple parts of the mesh share a texture other than putting them on top of each other in Blenders UV editor?
That's what I'm currently doing sixteen times per part, and I have a bunch of them.

Another way to texture multiple objects using a single UV texture. If it's multiples of the same object like horses on a merry go round for example, once you've modelled the first one, unwrap and texture it, then make copies using the array modifier or copy/paste and place them or whatever you need to do. That way, all further copies of the object will use the same texture from the original. I did that for the windmill blades on my Thomas the Tank Engine ride. Big time saver.

Edit: Your best option would be to delete one half of that, then half it again, leaving a quarter piece, like the platform in Dani's video. Then you've got far less uv bits to worry about. Then make it complete again using the array modifier.
Also, why are you using the Blender render mode? Use cycles, it's much better, lol.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

^That doesn't seem like what I'm going for. You start with the premise that I have two seperate meshes; I have one continuous one.
^^^Here's the situtation:

As you can see, there are lots of pieces in the UV editor that look the same. They're actually different fractions (1/8th) of the same circle, so they are identical. I want them to share one place on the texture/UV map(*). As of now, what I do is take every one of them and manually move them to a position they all share. I am okay with doing that once or twice, but do that over 32 times and it gets annoying. Additionally, the parts are rotated or mirrored sometimes, which I also need to correct.
In total: It's a pain and it seems like the most brute-forced and inefficient way to do this. Is there a way to improve this?

*Making more than one piece share a place on the UV map would mean that less space is required. I could increase the scale and thus the detail of all parts, which I think would unarguably be better.

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Seaside Screamer III Contest - Winner Announced & Writeups Cancelled
Contests

We are around half way through the contest!

Glad to see people have been working very hard on their entries. If you have finished, then please send the entries in using the info below

COASTERGUY246 posted on January 11th, 2018

Since many of you are progressing well, I will be taking submissions now

Email me the park with this format in the Email Topic

[SS3] - (Coaster Name) By (Username)

So for example:

[SS3] - Paragon By COASTERGUY246

Email Adress: thomasgc13@gmail.com

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lujach92 - Construction Thread
NoLimits Coaster

Welcome to the site! I remember seeing "The Chronocrator" and thought it was very cool, I would love to see it uploaded so I could fiddle around in it. If you need anything at all please don't hesitate to contact myself or any fellow moderators. Enjoy your stay!

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lujach92 - Construction Thread
NoLimits Coaster

I just created my account on NLC and want to use this thread to intruduce myself. A few of you might remember me from NLE even though I wasn't one of the most active users over there. But I was one of the first. I already saw some very familiar faces, or better: read some familiar usernames around here. I'm glad to see that, although NLE is dead, the community is still vivid!

Sadly I dropped out of NoLimits a little some time ago, mainly due to a lack of time and pacience to build a coaster that meets my demands, so don't expect to see anything new from me any time soon. But I will probably re-upload some coasters here and release to other 'raw' coasters without any scenery and stuff that I have still sitting on my hard drive. My last "big" project ("The Chronocrator") was also never released to NLE because I got tired of fiddeling with blender to get all the details right, but I would love to put it up to this site at some time. We'll see. But even if I probably won't build to much new NL stuff I will drop by the forums from time to time or take a look at what brilliant creations you guys are uploading to the Exchange!

Salutes to the whole community!

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