Delay posted on January 17th, 2018
I've tried UV unwrapping my merry go round. Is there a faster way to make multiple parts of the mesh share a texture other than putting them on top of each other in Blenders UV editor?
That's what I'm currently doing sixteen times per part, and I have a bunch of them.
Another way to texture multiple objects using a single UV texture. If it's multiples of the same object like horses on a merry go round for example, once you've modelled the first one, unwrap and texture it, then make copies using the array modifier or copy/paste and place them or whatever you need to do. That way, all further copies of the object will use the same texture from the original. I did that for the windmill blades on my Thomas the Tank Engine ride. Big time saver.
Edit: Your best option would be to delete one half of that, then half it again, leaving a quarter piece, like the platform in Dani's video. Then you've got far less uv bits to worry about. Then make it complete again using the array modifier.
Also, why are you using the Blender render mode? Use cycles, it's much better, lol.


