Skip to content

All Comments

18441 to 18460 of 19724

Filter comments

Next Update?
General

I think the supporting system overall could use a major overhaul in general, same for the scenery editor which as of now (in my opinion) is a bit discombobulated and time consuming when you either have assets with multiple textures or several different assets, same for placing objects into the map, which would be really nice if it took on a system similar to either Unreal Engine or PC (being able to duplicate an object in its place, copy pasting multiple assets at once, etc).

Realistically, I'd expect the new update to be nothing more than the new RMC track styles and engine upgrades. MAYBE a new support generator, which as is would be a really nice update.

View comment
Next Update?
General

Im pretty confident that the RMCs will be released with some form of updated support generator, in a perfect world it would be amazing to have more accurate and updated support styles for each type of coaster, such as rmcs and GG and GCI etc. But we will see, some form of prefab section system for wooden supports could also be interesting and speed up custom supporting a woodie considerably.

View comment
The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

^^ That's exactly what I did with the platform object. It was one piece before and I splitted it and merged again with the array modifier to make it one piece with a resulting stacked UV in the end. This would also work for your larger one piece model.

Result (after applying the modifier)

For other loose parts I recommend to do the same which is about what Womp83 recommended, split them into separate objects, map one of the objects, than change these to the single mesh object as I did in the movie.

For better performance in game engines, 3d printing, ... you can of course join / or merge them again in the end. The "multi UV edit" and "smart join" blender addons might be your friends for that work.

But it's also not that hard to manually stack the pieces you show, with enabled snapping it can be done quite fast, I guess in your case even faster than any other approach.

Not stacking the UV pieces exactly can be also useful to have some slight variations, at least for tiling parts on your atlas that might also work. ;-)

View comment
18441 to 18460 of 19724