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Next Update?
General

I thought that the NL2 website had a news page, which I suppose isn't really the same thing. I do remember they shared screenshots somewhere while NL2 was in development (I can definitely remember that they did an April Fool's joke that related to zombies or something along those lines, I think it was called "Ride for your Life"?), but I have no idea what happened with that.

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Next Update?
General

A dev blog isn’t meant to capture every little thing that happens. It’s meant to show off things that are being worked on every so often. The dev blog for Parkitect or BeamNG Drive are excellent examples. They are posted every so often and contain interesting bits and developments within the software between updates. Obviously it takes a bit of time to create these posts, but even just for a once a month or bi monthly blog entry isn’t that much to deal with.

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Next Update?
General

I wonder if so much stuff is subject to change and changes often, it would drive us crazy. That's the reason Valve cites for being so secretive.

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Next Update?
General

^ This... I would love to see a dev blog of sorts for Nl2 to showcase some stuff here and there whether the update is soon or not they could literally just talk about whats going on and show some details here and there... Maybe also talk about some stuff going on in the community as well such as tracks, ideas, etc.

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Next Update?
General

2.5 released I think the same weekend as the video released. I remember because I flew to California and went to SFMM with RideOp and we watched the reaction to the video and the update. Updates come when they come and unfortunately that's all that anyone can say. There is no set in stone timeline but there are passionate people moving the boulder up the mountain even when it appears nothing is happening.

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Emonadeo's Construction Thread
NoLimits Coaster

Welcome to my accumulation of projects. It is actually time to show what I am currently working on, even though I am not that long inside this community. This is a place to leave feedback, suggest suggestions (twisty!) and actually for myself to document my own progress. Oh and also as a side-note: I exclusively use FVD++ because I absolutely suck at hand-building.

Current Projects

Kenos — B&M Inverted

Coming Soon.

Finished Projects

Maelstrom — B&M 2nd-Gen Inverted

Finished on 6th June 2019

Being intrigued by SS3, I decided to revisit the SS2 template and build an FVD made B&M Invert on it called Maelstrom. It features a lot of near-misses and interactions with the Arrow Corkscrew, WaveRider, as well as a unique inversion, the Pool Arbok. It's colorscheme and layout resemble a pirate ship getting caught in a maelstrom. The trains are custom made by SirMaverik34, this coaster wouldn't exist without his amazing 3d modeling skills.

Blizzard — Mack Multi-Launch

No Video of final version; Unfinished Offride (01/18/2018) – Collaboration with SpkyGhost
Finished on 25th February 2018

So our plan with this one is to use a wide variety of NL2 features I haven't used before. That includes Scenery objects (NL2SCOs), Lights, Scripts, and Terrain. This one will also enter into a contest by Rollercoaster12_YT (what a name) who is a german NoLimits-Player and not on this forum. This ride is heavily inspired by Helix @ Liseberg and Manta @ SeaWorld San Diego. The current design choices involve the trains resemble a Snow Mobile sweeping through a Blizzard while the park itself would be located in the Alps during the summer holiday season. The current color scheme of the track which might change in the future is actually taken from Alpina Bahn @ Oktoberfest.

Riptide — B&M Flying

Finished on 29th January 2018

This will be my entry for the Seaside Screamer III Contest hosted by COASTERGUY246. Also, this coaster would be the seconds longest Flyer after Flying Dinosaur if it was real. As for this one, I enjoyed working on the supports with respect to clearance which I have to admit was really hard while sticking to B&Ms design formula of their supports. In the end, it worked out but I am still slightly shifting beams around to have the required base-framing be completely laid out in a grid.

Volcano — B&M Floorless

No Video – Collaboration with SpkyGhost

While I normally create next-gen coasters this one would fit in the beginnings of B&M, I tried to replicate that in the supports and the iconic pre-drop and friction trim brakes. I originally started this as an unthemed ride, however, while messing with the terrain textures I accidentally created a lush green and SpkyGhost then created all the tropical scenery.

Skyray — B&M Dive

Collaboration with SpkyGhost
That was my second coaster I ever made with FVD++, and that is really notable. Back then I still had a kind of crappy computer so the video is kinda laggy but still barely made it into RoundUp #185. This one is also dedicated to my favorite creator so far, CoolioJoe who created Skylancer, a 10-seated Divecoaster. Again, I enslaved SpkyGhost to do all the theming, because I am a lazy person when it comes to place fences and other random objects to make a proper park. (Still, thanks tho)

Manticore — B&M Hyper

No Video
Finished in June 2017

This was not only my very first coaster in FVD++ but also the first one I made in a long time. Even though I have owned NoLimits 2 since shortly after it came out in 2014 I barely built anything because I never could get used to the new editor after NL1. So when I found the power of FVD in the beginning of 2017 I was set to start, and this coaster was produced right at the starting line of my journey.

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