Looks awesome so far! I'm excited to see how it turns out!
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I worked on the terrain some more! The texture is white for better visibility. I tried to add a good amount of bumps.

I really want this to look like a rock cliff... What do you think about that? (You can kind of see how steep that is)

And some shots with the two coasters in the background. You can see how tiny the trains are in comparison to the loop:


I like this current state a lot. I'm happy with how it turned out.

Been working on a small theme park for the past few days
Monster @ Walygator Parc, originally Orochi @ Expoland (when the picture was took).
(EDIT: Oh, posted at the same time as jpaufsc. You were faster!)
Monster at Walygator Parc
I want the correct name and correct park.

^Who hurt you
I would like to ask if anyone has a script that plays with the settings of Transport segments? In the case of during one pass of a shuttle, I want the coaster to go through the piece at 8mph, but when it runs through the second time, I want it to run at 55mph?
^^ Funny how Railblazer was lagging behing Wonder Woman, but ended up being finished earlier.
--
Neat documentary by CoastersWorld about Yukon Quad. Don't worry, it got english subtitles:
We learn a few things, especially a new building method they are trying. It consists of giving more allowance on the concrete footers, and then only set the columns and track in place.
raptoralex posted on January 19th, 2018
A wooden polar coaster?
An attempt at least.
KingRCT3 posted on January 18th, 2018
Might I add the ability to transform a beam node into a free node. More than once I wanted to delete a beam, but that would result in the vanishing of multiple branches.
I’ve also thought of this myself.
Mrcrolly posted on January 18th, 2018
I think the supporting system overall could use a major overhaul in general...
I don’t think a major overhaul is necessary, but some improvements would be nice (B&M loop supports as well as the aforementioned wooden prefabs for example)
jpaufsc posted on January 18th, 2018
I would be really cool if NL2 had a dev blog of sorts so the community could see what's going on behind the scenes.
I’m with you on that one.
NoLimiters posted on January 19th, 2018
Would love to zoom in even more.
Extra zoom depth does come in handy (especially in 2D views).
^ Ow god yes I did!

Did ya miss me?


RMC Voyage and Thunderbird by me (WIP)
Bigger Screens:
https://imgur.com/uGaLI7c
https://imgur.com/ejeeVM1
^ I thought that was a POV for a second and got so hyped lol.
they're installing the last pieces of HangTime right now on the Knott's live webcam.

(Edit) the rides now complete
RideWarriorNation posted on January 11th, 2018
I may delete this thread in the next couple of days, any other bugs / suggestions can be messaged to me
I think this thread should stay (or at least a list of previous suggestions) so people know what’s already been suggested and don’t ask you the same question 50 times
Would love to zoom in even more.
I suggested that as well on page 1. Very handy if you only use your mouse at the moment.
A wooden polar coaster?


