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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

@MrRC, @HelloHurricane - Thanks for the compliments, I really appreciate it :P

@Womp83 - You have to unwrap it yourself. It's not all that hard once you get the basic logistics of it. Thanks for the compliments as well!

@bestdani - Hopefully in the future I can bring forward a project for the next RU, making models takes SO much less time with substance painter and come out drastically better. And with PBR coming to NL2 I can only expect great things in terms of graphics.

Some more progress of the same scene, I'm really proud of how it's turning out so far. For a little more insight on the project, I'm currently developing a free-roam paranormal investigation game that takes place in a haunted attraction. Going to keep details small until I flesh it out fully but if I actually get anywhere with the project then I'll most definitely make a separate thread for it.

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Delay's Construction Thread
NoLimits Coaster

^ Trust Togo to make that comment, hahaha.

Delay posted on January 20th, 2018

I really want this to look like a rock cliff... What do you think about that? (You can kind of see how steep that is)

Put a nice seamless rock texture on the cliff face, grass on top, and it will look fine. It's a bit hard to add bumps or rough detail when doing cliffs like that.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Mrcrolly posted on January 21st, 2018

Working on a new project, hopefully it'll see the light of day!

Substance Painter is one hell of a drug...

You forgot the part where you say "I'm Rick James, bitch.." But replace 'Rick James' with your name.

That looks pretty good.
Another question about Substance: Does it seam & unwrap a mesh for you (like a smart uv unwrap), or do you have to do that yourself in your modelling program before you import it?

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