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SirMaverick34's NL2 Rides and Scenery Sets - New Gen Inverted Cars!
NoLimits Coaster

Hello all! I will be posting my creations to this thread which are primarily ride and scenery sets for NoLimits 2.

Installing & Using Sets

Sets are in the .zip file format, to use any of the sets you must extract the .zip file into your park's directory. This is found at: Documents/com.nolimitscoaster.nolimits2/(Park Name)/(Extracted .zip file goes here). That's all that needs to be done to add these to a park! From there navigate to the Scenery Tab in the NoLimits 2 Editor and click the Choose... button. Click on Park Base and navigate to the extracted .zip folder. There will be a list of objects that can be placed down in the editor.

Quick Notes:

  • All rides and nearly all Add-ons and scenery sets are recolorable! Double click the object to recolor them!
  • For Ride sets, place down and position the ride first before placing any ride Add-Ons.
  • Rides and their respective Add-ons need to be placed at the exact same location, and rotation! Copy and paste the those XYZ position and Y rotation from the ride to its Add-ons!

Ride Sets

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Scenery Sets

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Coaster Cars

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To use custom car set, there needs to be two coasters overlapping each other, this can easily be accomplished using the Import Coaster button and then importing the coaster from the same park that is opened. They need to have the following settings:
  • Coaster 1 - Needs to have zero trains. Needs to be Frozen.
  • Coaster 2 - Needs to remain in Wirefame mode. Hide Wireframe enabled. The appropriate amount of trains and cars. The custom cars will attach to this one.

Custom Cars feature Object Parameters, this means double-clicking on the car object will give extra options, such as setting the coaster, train and car the object should attach to and enabling cosmetic toggles like bogie covers, reversing seats or even removing seats.

Custom Textures can be used by placing the (Custom Textures) version of the object, this will reference the texture files found in M34_CustomSetName\Data\Materials\CustomTexture making it easier to customize the cars' appearance. Photoshop, PaintNet, Gimp or any image editing program is highly recommended.

Change to Play mode. Custom cars will appear to follow the hidden wire frame track.

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