Hi everyone,I am looking for a talented NoLimits 2 / FVD++ designer to collaborate with to bring my dream coaster concept, Eagles Eye, to life.I do not own NoLimits 2 myself, so I am looking for a builder to take full control of the software side, while I act as the designer and follow along with your progress updates! I want this to look like a professional manufacturer pitch (targeting a B&M or Vekoma style).
The Core Gimmick ("Transition Coaster"):
The ride is designed to start as a Wing Coaster, swivel the seats 90° downwards into a Flying Coaster position at the first mid-course brake run, and then revert before the station.(Note: If scripting this dynamic seating transition is too difficult, I am completely fine with you building this purely as a standard Flying Coaster or Wing Coaster layout!)
General Stats:
Max Height: 260 ft
Max Drop: 255 ft (clearing 5 ft above ground level)
Top Speed: Approx. 84–86 mph
Target Forces: +4.8G max / -1.0G min (Feel free to slightly tweak radii to keep forces safe and smooth!)
Color Scheme: "Alpine Predator" — Matte stone-gray track, charcoal supports, eagle-gold/forest-green trains.
Element-by-Element Layout:
1 - Launch - LSM launch hitting 60 mph, traveling up a steep 60° climb to a total height of 260 ft.
2 - Brake & Transfer - At the crest, the train brakes/stops. Seats swivel 90° downwards into a flying position.
3 - Drop - A 20 mph kick before plunging down a massive 105° beyond-vertical drop, leveling out 5 ft above a lake surface.
4 - Bank & Spray - Skimming the water at 84+ mph, executing a sweeping left bank with a 90° yaw, 45m radius, and 75° banking angle. Water scoops deploy. Terrain Note: I want a massive, steep gray rock ravine starting right at the edge of the lake, creating an intense near-miss cliff face directly on the left side of the track.
5 - Inverted Top Hat - The train rockets up into a massive 225 ft Inverted Top Hat, clearing the layout from Right-to-Left.
6 - Bank & Spray - A sweeping right turn over the lake with a 45° yaw, 50° bank, and 20m radius with another water spray section.
7 - Barrel Rolls - A rapid, heartlined succession of 3 consecutive clockwise barrel rolls.
8 - LSM Mid-Course - A secondary mid-course LSM launch accelerating to 50 mph (or faster if needed for pacing) at a steep 50° incline inside a dark rock tunnel. Theme Note: The tunnel should feature rapid, flickering cave lighting to distort the perception of speed.
9 - Pretzel Roll - Bursting out of the tunnel at the peak of the hill, the train plunges into a towering 215 ft Pretzel Roll (Builder has creative freedom on the radius here to handle the high positive Gs safely).
10 - Sweeping Chicane - A smooth, long, and sweeping left-to-right banking transition.
11 - Immelmann Curves - A massive double-inversion consisting of 2x sequential Immelmann curves peaking at 200 ft, traveling Right-to-Left.
12 - Final Stretch - A right-hand turn with a 90° yaw and ~50° bank, heading into the final brake run to slow down to 5 mph, transitioning back to upright seating, and stopping in the station.
Terrain & Collaboration Notes:
Terrain Flexibility: To save you time, you do not need to landscape the entire map! Only the immediate "hero elements" are necessary—the lake surface, the rock ravine starting right at the water's edge, and the mid-course launch tunnel. The rest of the background can be left plain.
Updates: I would love to follow along with the build. I just ask that you send me quick, regular updates (like simple screenshot or wireframe messages) as you progress through the layout! I have attached my handwritten specification sheets and the Course Layout map showing exactly how the footprint interacts with the lake and the elements.
If anyone is interested in taking this on as a project to build, smooth, and showcase, please let me know or reply to this thread!


