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Riverdelta Park (WIP)
NoLimits Coaster

Wow! The rides look great (at night that yellow really does the trick). I love the colors of all rides, so viberant. The latest station building is a mixed bag for me. I like the front, the way you mix the horizontal bricks in a slightly darker color with the windows is very well done. The inside it not really that great for me, for some reason I am really bothered by the way the top windows are just placed without taking the structure into account.

All in, lovely park, can't wait to see more.

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Hey guys, I updated my script to version 1.1. These are the changes:

  • fixed the world unit bug some people were experiencing.
  • added the ability to close the track for a continuous circuit.
  • I added the ability to add cross ties as shown in this example:

the download link can be found in the first post.

Enjoy and let me know what you think!

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Cabeza De Calabaza (WIP-GCI)
NoLimits Coaster

Back to NL I go!

A bit of fooling around in FVD++ and some my own volition birthed my initial NL2 coaster project.

The translation of the name is Pumpkin Head, and the name comes strictly from the colors of the tracks and supports.

I'm aiming for 80% accuracy on the GCI shaping, but I know there will always be room for improvement. Here's some initial shots.



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FVD++ Additional Help/Pointers
NoLimits Coaster

Hi all,

I've been out of this community for quite some time. I remember somewhat mastering Newton2, but now I find the program exists as essentially useless for NoLimits2. I've spent the greater part of last month looking at tutorials for FVD++. but a few things still elude me. I'd appreciate it if anyone could help.

A list of what I'd like to understand/master rests below:
How can you make lateral force act like normal force? I'd like to sustain a constant 0.5 lateral force across elements without it returning back to 0 at the end of the section.

How do I build a typical GCI fan turn?

How do I build overbanks?

Thanks.

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