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(05-19-18) Wanderfalke - Update Time [JoeLimits2 and Marvin]
NoLimits Coaster

Wanderfalke Mack Multi Launch Terrain Coaster

The Parks Statement

Dear Guests, as you may have seen, we are building a new and exciting ride for you. Wanderfalke will have an unique and high speed layout with thrilling elements just like our Cliff Dive (more about that later) it's going at top speed trough caves, coming dangerously close to walls and rocks but just in the right moment Wanderfalke saves our guest with crazy maneuvers and get them back high up to the Station. We know that you will like our new high tech ride that is coming soon.

Photos

Somone took some while they where testing the ride.

https://gyazo.com/7e429a464f4692474eb26ffd16c797f9https://gyazo.com/227ab7c7b4d9d5376837bc50c1dcd7ddhttps://gyazo.com/bc2699b95bf2e0a3117a58543944d8fahttps://gyazo.com/db01ebf378897c6b8184c30bf16399a5

Some Info about the ride

The user JoeLimits2 got some infos about the ride:
He found out that the ride is going to be highly terrain based and about 1800m/5905ft long it will include 2 launches and some funky looking inversions. He also heard some workers saying that they aim for a top speed of 100kmh/60mph.
Maybe he found out even more i think he is going to update you about it in a later post.

Collaboration

A collaboration between Marvin and JoeLimits2 we hope you like the ride more updates to come soon
Oh and by the way we need someone to do a station for us so if you are interested in helping us out message us :)

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(05-21-20) The Flying Dutchman
NoLimits Coaster

^^ Not at this moment. But I still have to change the stations location a bit so I might as well add one. At the moment it has one 4 car train (PTC).

^ Haha and its smooth as a babies bottom! I may have a bit more work if you like since I plan on changing the inside. I'll contact you ;-)

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(05-21-20) The Flying Dutchman
NoLimits Coaster

Welcome

Welcome back to my atempt to bring an awe-inspiring nolimits experience. The Flying Dutchman was taken offline a long time ago because I wasn't happy with certain bits of the ride and I thought it was time to bring it back, with changes. So welcome back and I hope you guys like what I'm going to show you.

Changes

As I stated I wasn't happy with some parts of the origional ride. That means changing stuff. I have three area's where I wanted change: The inside, the outside and the surrounding area. I tried to up the surrounding with my Round-up 150 entry, but that didn't do it for me (though I still love the ride itself)

So, for this ride I remade the whole area surrounding the ride. The pictures will be shown in the update itself. The other things I wanted to change were some aspects about the outside of the ride. Especialy the big tower and the entrance square.


One of the big critiques I had about the old tower is that is was boring. The RCT-3 version I made had this same problem before I remade it and as such the nolimits version got its own makeover. The goal was to add more depth to this corner . I've done that in two ways: I changed the placement of the arces and doubled the size of the second one. This way the whole area gains depth. I also chaned the tower to have more levels of depth. Altough the entire structure isn't that much smaller, it looks sleeker and as such the forced perspective also makes it look taller (which it also is). I also got rid of the weird tube at the back by adding a vertical elevator on the inside.


Another mayor change is the entrance area. I didn't like that way the crowds entered the area. The old entrance was in the stretch as the rest of the space in front of the facade. This causes a lack of depth but also a lack of wonder to the guests. The first thing I changed because of that is the angle at which you enter the area. This also has a positive effect on the entrance of the ride itself since it's the first thing you see when you enter the area. Also, because of the way the entrance is now placed it feels more like a central square in the area. This, together with the new arces near the tower devide the whole facade in smaller areas, which in turn helps to make the whole feels bigger and explorable.

Update

So, now to the update. I also changed the wooden coaster area. The ride itself was smoothed out a fair bit, got some changes to the shaping and received an extra helix. Together with an make over of the area I think I succeded in making it a very nice piece of park worthy of being released on its own (which I may do soon). The idea was to expend on the theme I chose for the old wooden coaster by adding rides, paths and theming. I tried to keep it simple by only adding the stuff that was really needed to make it work.







Next up

For the next update I hope to show some of the awesome stuff I am adding on the inside. Due to the updates released after I originally made this I had to re-do all lightning. Which is goooood haha. Also all trackwork was redone by DermuffinMaker, its glass smooth now and he even added some very cool elements to the ride!

So, let me know what you guys think of it so far!

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Now Soko's own general project thread
NoLimits Coaster

Soko posted on February 12th, 2018

^ Once I feel it's a little more presentable and locked down.

I suppose I could take a few screens that only focus on something specific (Jetcoasterfan was referring to a broad screen I'd put on Steam).

Superman Flight of Steel, a wing coaster featuring a cutback that flies above the main entrance of the fictional Six Flags Indiana Adventure.

Joker Chaos Coaster, actually a coaster and not a superloop. Really just a palette swapped version of this, but with some track and support revisions and only 2 trains with no MCBR.

Wonder Woman, an old-school hyper coaster with drop towers on the side.

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