Yes as a matter of fact
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I don't know if this has any practical consequences or if that might be useful somehow, but a discussion just make me discovering that one can build two or even more separate coaster circuits of the same type in NL2 by just using a single coaster.
That looks like something made by Soquet...?
Has anybody found/seen their player avatar wandering around in a park?
It is the entrance to the green free swinging coaster that goes all over the park.
I want to know more about the Twerk South Girl tunnel
^Thanks, I intend to fill that empty space with a variety of supports, flats, planters, maybe a food court here or there...
Looking good, however the path space looks a bit empty right now
Finally making some progress on this ride. The idea is to put the station and parts of the layout below the ground/path level. This is also the first of my projects with extensive use of 3D objects, so I've been using it to learn modeling.


(the white spline along the track is a guide to help me create the model.)
TIL Megafobia is on the RCT disc...
Nice! Blizzard has a nice flow from start to finish, and the support work looks great so far. I would personally try to use a little more variety in the country grass and bamboo low-to-the-ground plantings myself, but it looks great as is.
Blizzard — Scenery & Supports Finished
Blizzard is slowly but gradually being finished. SpkyGhost worked a lot on the scenery and the supports recently, starting to shape the lakeside park in the alpine region. The coaster will feature light effects attached to the train, a semi-custom station with signs made out of wooden supports, a gravel beach with benches and multiple flat rides scattered around the park for good measure. Throughout the evening and night, the coaster track will be illuminated through additional spotlights placed on the ground.



I have been working on redoing the old green suspended coaster. It will renamed "Twerk South Girl". 
Legends says that an update is coming """"soon"""""
Honesty I like nit picking, it makes me better as a coaster designer and while obviously hearing positive things about your work is nice, the feedback and nit picking is what makes you better
Since they're all so high-quality I'm expecting a lot of nit-picking.
Its easy to talk about issues that a ride has, its even harder to talk about good things without saying exactly the same thing over and over again for each entry
-Thomas
^^^ The quality for this contest was crazy and I agree it is really hard to pick the winner here :)
^^Not sure what supports you're talking about, I made sure that all of the supports that interacted with the building made sense realistically. Can you PM me an example of the ones you're referring to?
I managed to get some interesting shots of a unique element the park seem to be calling the "Cliff Dive". As well as the shots taken from the ground, I also managed to capture an aerial shot using a drone, which provides a unique perspective of the ride that I haven't seen anyone else post pictures of before. Anyway, here are the photos.

