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3ds Max Track Importer for No Limits 2
NoLimits Coaster

@Dechlave, More people seem to have this problem but I was able to come up with a fix. Unfortunately it means I had to make 2 seperate script files.. I added a new download to the first post. Download the "dot as decimal seperator" version and you should be good to go.

@AceDFe19, nope this isn't supported. The reason is that these diagonal connectors would all be different in length and orientation and I haven't had the courage to figure out the math yet. ^^'

To all: If you have been using this little tool, feel free to post some screenshots of your work, I'm eager to see how people are using this.

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3ds Max Track Importer for No Limits 2
NoLimits Coaster

Hey, first off thanks a million for this add-on...and just went I thought I was almost (close to) done with the new scenery overhaul in my parks lol I was able to figure out how to upload the spline into the 3d Max editor however, when it generates, the spline isn't "smooth"? I followed your spline export instructions (as I have never used the spline export feature) and the same thing happens with other track splines that I tried to export... could it have something to do with my tracks are hand-built? Any advice? Thanks

Dechlave

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

https://gyazo.com/641df5427a50a36f761c6a758747e18e
https://gyazo.com/9b3d487897779f16a73e66fb63a903f8

Started making some modular track sections for my future coasters, Currently making the LSM launch track, this consists of 3 sections each 5m in length. The middle section can be stacked multiple times to create any length of launch from 15m onwards.

https://gyazo.com/f905366411e938d601bc8fa5d8e45de7
https://gyazo.com/da84993803a1ded8c9d1d6280344b701

The track pieces are made to blend as seamlessly as possible into the intamin rocket trackstyle. I eventually plan to have sections for all types of storage/stations/transports/brakes etc..

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2018
Theme Park Discussion

Six flags Magic Mountain and Six flags Discovery Kingdom just announced they will be switching the parks entirely to solar power. they're going to re-pave the entire parking lot as well as cover it in solar panels and electric car charging stations. they're also stepping up security with a entirely new closed circuit camera systems and operations. The new Magic mountain president seams to really be taking the park in a better direction. hopefully in a couple of years the parks operations will be drastically improved.

you can read more about it here

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Jamp Up Land is back!
NoLimits Coaster

I added the stairs. You will have to walk up some stairs to cross over the Meniscus Lane Slide Coaster then walk up more stairs to get across the blue jetcoaster track at the bottom of that hill to then go up more stairs for the green coaster. Imgur Just do not try to beat the train! Imgur Overview of current Jamp Up Land. Imgur

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SwedishCoasterFreak's Construction Thread
Imagineers

I had a brief project almost exactly like this a while back actually.

same colors even.

this is looking good though and way farther than mine got, I might critique your supports for the left if you're really going for the thunder dolphin look but everything else looks good so far

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

In this thread I will share some tools for usage with NL2.


NL2 Terrain Export:

This tool package allows you to export your NL2 terrain for usage with other software, it is exported by a NL2 script to the program's output log text file, and then imported to the completely free 3d software suite blender from which you might copy / export it for usage in other blender projects or other software suites.

You don't need any knowledge about how to use blender for this!

You maybe also just want to use the portable .zip file download of blender if you don't want to install it.

After you extracted the package you will find a short 6 picture tutorial inside how to use it.

I finally found a need to update the import script, it also creates faces now instead of just points, I also updated it, so that the ground scale is not just arbitrary units, but correctly set to meters, that match the nl2 terrain.(note the final tutorial picture shows the result of the previous version that was not able to generate faces)

You can check that the import was successful by exporting it as Collada (.dae) and using that directly in your park (note: exporting and importing may take some seconds), when the position is set to 0, 0, 0 the object should perfectly match the nl2 terrain (within the limits of usual computational imprecisions):

>>> Download (original for blender 2.79) <<<

>>> Download (latest release from github) <<<


(I will add some stuff I shared on the NLE forums in the future).

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