It actually made me sad to see amazing things like this being made, but that'll never be properly implemented within NL2.
But yeah, great job!

It actually made me sad to see amazing things like this being made, but that'll never be properly implemented within NL2.
But yeah, great job!
^^looks awesome !
^ Shameless self promotion.
Anyway. Your ride looks good, good colors, nice layout. But not sure if the barrelroll fits the ride.
^ That looks amazing!!
Well I didn't think this was going to be very difficult, but based on the number of guesses it seems like it might be more difficult than I imagined. I'll give a hint, the ride is not located in Asia.
That's what I was thinking, too bad. But anyway, your tool looks awesome!
@Dechlave, More people seem to have this problem but I was able to come up with a fix. Unfortunately it means I had to make 2 seperate script files.. I added a new download to the first post. Download the "dot as decimal seperator" version and you should be good to go.
@AceDFe19, nope this isn't supported. The reason is that these diagonal connectors would all be different in length and orientation and I haven't had the courage to figure out the math yet. ^^'
To all: If you have been using this little tool, feel free to post some screenshots of your work, I'm eager to see how people are using this.
Bro-whats up?
Dude, just watching the dating game.
Right on, Hey dude, guess what tonite?
What?
Roundup. My house. Eight o clock.
YEAH!
You dont even know dude, theres gonna be food and girls and more food and week 211!
Ohh yeah!
Hold on, dude, hold on
Roundups are all about your creations. You make things and we show them off, it's that simple!
Hey, first off thanks a million for this add-on...and just went I thought I was almost (close to) done with the new scenery overhaul in my parks lol I was able to figure out how to upload the spline into the 3d Max editor however, when it generates, the spline isn't "smooth"? I followed your spline export instructions (as I have never used the spline export feature) and the same thing happens with other track splines that I tried to export... could it have something to do with my tracks are hand-built? Any advice? Thanks
Dechlave


Marsh Marauder by me
Started making some modular track sections for my future coasters, Currently making the LSM launch track, this consists of 3 sections each 5m in length. The middle section can be stacked multiple times to create any length of launch from 15m onwards.
The track pieces are made to blend as seamlessly as possible into the intamin rocket trackstyle. I eventually plan to have sections for all types of storage/stations/transports/brakes etc..
That's a great layout. There were a couple of sections where the strict nodes were visible, some excessive laterals in the second half mostly (on the turns), and the ending felt a bit too snappy with the transitions and airtime for a classic B&M. I do like the concept though.
That's awesome, and not what I would've expected from a Six Flags park. Good on them.
I like the casual name drop of the "Meniscus Lane Slide Coaster"
This entire thing is beautiful, especially the stairs and the deadly railroad crossing
Six flags Magic Mountain and Six flags Discovery Kingdom just announced they will be switching the parks entirely to solar power. they're going to re-pave the entire parking lot as well as cover it in solar panels and electric car charging stations. they're also stepping up security with a entirely new closed circuit camera systems and operations. The new Magic mountain president seams to really be taking the park in a better direction. hopefully in a couple of years the parks operations will be drastically improved.
you can read more about it here
I added the stairs. You will have to walk up some stairs to cross over the Meniscus Lane Slide Coaster then walk up more stairs to get across the blue jetcoaster track at the bottom of that hill to then go up more stairs for the green coaster.
Just do not try to beat the train!
Overview of current Jamp Up Land. 
My first attempt at an older B&M hyper coaster!!
I had a brief project almost exactly like this a while back actually.

same colors even.
this is looking good though and way farther than mine got, I might critique your supports for the left if you're really going for the thunder dolphin look but everything else looks good so far
In this thread I will share some tools for usage with NL2.
This tool package allows you to export your NL2 terrain for usage with other software, it is exported by a NL2 script to the program's output log text file, and then imported to the completely free 3d software suite blender from which you might copy / export it for usage in other blender projects or other software suites.
You don't need any knowledge about how to use blender for this!
You maybe also just want to use the portable .zip file download of blender if you don't want to install it.
After you extracted the package you will find a short 6 picture tutorial inside how to use it.
I finally found a need to update the import script, it also creates faces now instead of just points, I also updated it, so that the ground scale is not just arbitrary units, but correctly set to meters, that match the nl2 terrain.
(note the final tutorial picture shows the result of the previous version that was not able to generate faces)
You can check that the import was successful by exporting it as Collada (.dae) and using that directly in your park (note: exporting and importing may take some seconds), when the position is set to 0, 0, 0 the object should perfectly match the nl2 terrain (within the limits of usual computational imprecisions):
(I will add some stuff I shared on the NLE forums in the future).
Is it possible to make custom track with ties that connect to each other? Like the Zierer Tivoli track.