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Does the refund system work as intended?
Theme Park Games

Hello,
I recently decided to play around with the park ticket prices to see how it affects the game play. As it turns out, charging at the park gates is a great way to increase guest average spending. However, after a few hours I started losing enormous amounts of money on park ticket sales, sometimes negative $6k a month on park entry sales.

I believe the system works like this; guests buy the park ticket, go on a ride that breaks down and flags the ticket invalid, triggering a refund on park exit. In a charge per ride park; guests buy the ride ticket, go on a ride that breaks down and that single ticket is refunded on leaving the queue.

This seems to be a little ridiculous, especially when charging nothing for the rides. Even so, if a transport ride breaks down, surely the value of the ticket would be removed from the park entry fee and not the price of the whole ticket (which can often be around $100 a time)?

Does this work as intended? If so charging for park entry fee's appears to be a pointless system unless every ride has a small queue, which guests seem to complain an awful lot more if queue's are too small.

Does anyone know any tricks around the refund problem aside from rigorously spamming the ride inspection buttons for park entry charged parks?

Thanks !

I didn't find the right solution from the internet.

References:
https://forums.planetcoaster.com/showthread.php-Does-the-refund-system-work-as-intended

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Launch mechanisms, specific objets? Granted Element 115's one might be a custom design for his creations only, but some generic Intamin LSM (and others) would be widely used. In fact, as much as lift chains.
Beside a few styles (Intamin Impulse, Mack Launch and Premier LIM), we've been launching our trains with brakes since 2001.

Even if available for download, you'd need to implement that on your coaster via a script, and as for each custom thing, it's yet another procedure you got to remember. For instance, Code's RMC tracks + crossties ; CTRs ; custom track designs, etc. All come with their own installation procedure. That's what I mean by not properly implemented in NL2, or native.

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The "What Did You Just Do In NoLimits" Thread
NoLimits Coaster

Since these look brilliant, I'm wondering what you mean by having them more properly implemented in NL2? These are very specific objects for specific needs I think it would not help distributing such community made objects with the program itself, provided that these will be made available for download, will they?

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How To Delete or Change a NL2 License?
NoLimits Coaster

Hey, guys. My friend bought the NL2 professional version several months ago, and he installed NL2 on my computer. The problem is I earned a lot of money these days, so I want to have my own NL2 pro. ver. Finally, I bought NL2 today (exciting ^_^). When I uninstalled the old version and installed the newest one, I found that the registration Information is still my friend's. So, is here any good man who can tell me HOW TO DELETE OR CHANGE A LICENSE FOR NL2 ? Thanks.

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