Wooden coasters generally use massive nails I believe, and the sheer number of them is probably partially for redundacy, so one broken one won't make a huge difference. This, presumably, allows for checks to be slightly less thorough, only looking for major issues.
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This project is easily becoming one of the best dark rides I've ever seen on NL2. Of course it's been said plenty of times, but the amount of detail you're packing into these scenes is phenomenal and looks very immersive, even with the ceiling.
The skies look great, but my concern is still with the blatant cutoff to the ceiling. Have you thought of any ways to make it less blatant? I could see a play on lighting effects to have it kind of fade out of sight could work, or just revamping the scenes to be more late in the day so you can blend it a bit better. Very minor critiques but it's the only thing that sticks out to me. Great work as always.
Thanks! They are based on the same type of cars and locomotive that GO Transit runs.
Here's an RMC I've been working on, it's the first one that I've really ever been remotely pleased with and not scrapped. Feedback would be helpful and appreciated (but not necessary).
That train reminds me strongly of Canada's GO trains. Looks great!
Sounds more tedious than clean up crews at large stadiums.
I know in some places they will put a little line of paint over the connection so that they can easily tell if it has moved if the seal in the paint is broken in any way. I'm not sure this is done on all wooden coasters but I've definitely seen it in a few places.
Does anyone know how they possibly maintain the innumerable screws on large wooden coasters? I know track checks are performed daily, but what's the procedure for inspecting every little connection?
KingRCT3 posted on March 3rd, 2018
Kadske posted on March 3rd, 2018
Have a look at this, peeps>
https://youtu.be/q1j9nn4o57cWait - are you sure you unlocked swinging in the first place? (with a trigger)
I did not realize they had to be unlocked, lol. I thought it'd be more like how they exist in the world, having a mini rail below the train to prevent swinging when necessary. I'll look into the trigger tonight.


Almost Finished Intamin Giga
Ready? Set? NoLimits 2 Screen Shot Saturday Madness March 3, 2018 go!
-Ride_Op

Wanderfalke by Marvin, JoeLimits2 and Ward

Bit of a late entry
The Smiler Recreation - By DanSm1l3r
^Doesn’t look like it’s swinging at all.
Kadske posted on March 3rd, 2018
Have a look at this, peeps>
https://youtu.be/q1j9nn4o57c
Wait - are you sure you unlocked swinging in the first place? (with a trigger)
I do apologise for the lack of results, there have just been a few things that really slowed the chance of them being finished. I am unable to them myself because of some personal mental stability issues I am currently going through, and I actually hand them off to element115 to do a good few weeks ago. However, just as I did that he got swamped with work from his college (this basically halted the results and also other side projects we were working on too). Currently Bear is going to assist in completing them, and they will be posted here asap. I know this really doesn't look good for me or the site, so I probably wont host any more contests after this to avoid a similar scenario
How about this one?:


The beginning of something big.
(I hope)
Lcucu3 posted on March 3rd, 2018
Guys I have a question: Which element do you like better out of these two?
Element 1: Heartline roll
Element 2: straight twist? Don't know what it's called
They both work, but it kind of depends on the rest of the layout. If you have any kind of similar inversions in the layout, I'd say keep it straight. If this is the only straight drop in the layout, then definitely keep it straight! The inversion kind of kills the 'dropping feeling' as it disorientates riders, while the double-down allows more focus on the elevation change and, to me at least, feels more like plummeting towards the water.
(I also prefer sustained airtime over inversions)
