Oh there are a few more we haven't said anything about... these are the more obvious ones.
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My guess is they’ll either go with gerstlauer or Mack. I don’t see them going with Intamin for this
Some of the roll transitions feel too rough. They need a bit more flow. Even as a blitz (or blitzish), there should be a bit of a dance to how the transitions feel. They can be quick, but flow is important with that. A few of your Normal-G transitions were too sharp as well; from downward G to air was too aggressive. Overall, though, you made a fun ride with an interesting layout and a cool environment. Nice work.
I don't know gerst shaping too well, so I can't comment. Can we see some better pictures of the RMC & video of trackwork? I can give you feedback there.
you'd think Utah boy would know where S&S gets their track
There's no way they'll build that S&S after seeing the disaster called Gale Force. Literally anything else, please.
All of B&M's track is manufactured at Clermont
^ Yep. There was recently track for fenix and I believe Valkyria at clermont
I'm pretty sure that B&M contracts Clermont for all of their track and supports now seeing that all recent B&M's ship from the US.
@Utah, Gale Force's track was done by an Italian manufacturer, not Chinese.
Hello, all. I'm a long-time NL user. My main focus in NL is careful trackwork and layout design. I like keeping layouts on the more flat-land/reproducible side of the design spectrum. I'd love feedback on my work if you're interested in offering.
I've finished trackwork on both a Modern B&M Hyper (Sustained speed+Normal G/Low/Dive-y style of Hyper vs. their out-and-back/hill-to-hill style) and a semi-compact RMC i-box (still represented by intamin track in the POV). I'd love any criticism before I step further into the process.
(If those links aren't working, I'm fixing them. Learning markdown right now.)
I wonder if this project will have as many delays as Gale Force does
Unfortunately I also don't know for sure who manufactures the tracks for B&M in Europe, I read Giponni somewhere, at least they have B&M track style coaster pictures on their website. Somewhere it was claimed that B&M is actually an engineering office. I guess they also do the layout design and stuff, but that's not necessarily the case and maybe you should also consider this for your ontology. There might be also more than one manufacturer involved, one for tracks and one for supports for example.
GravityFlyersInc presents Rocky Mountaineer!
Rocky Mountaineer is a custom Gravity Flyers Inc. wooden roller coaster that takes you on a wild ride that is completely terrain based. Standing at 100ft tall this ride takes you diving down a 76 degree first drop, outside banked airtime hill, double up, double up, triple down, terrain hugging 90 degree turnaround, airtime hill reaching -1g, triple up, and a double down.
Currently working on the 3D's so I'm still trying to get the windows to be translucent in NL2
Statistics for Rocky Mountaineer
Height - 100ft
Drop - 112ft
Length - 4230ft
Speed - 63mph
Vertical G-force - +3.5 to -1g
Lateral G-force - +1 to -1g
Airtime Moments - 17





Question/Discussion
B&M are considered only coaster 'designers' with manufacturing/fabrication for their rides being handled 3rd party. In the US this is by Clermont Steel Fabricators, yet who its it in Europe? CoasterForce has an article saying that their 'European rides are constructed in Switzerland by G-Tec, formerly Giovanola.' However I cant find any reference to a suitable company by this name?
This may sound like a random question. Background is i'm building an ontology for coaster terminology and I was describing the difference between a designer and manufacturer. Was trying to think of a good example but then got sidetracked by this! This seemed like a good place to ask.
If S&S would just use Intermountain lift for their tubular track instead of Chinese track producers they wouldn't have these issues. Intermountain lift is awesome at building track.
psshhhhh, you post about your easter eggs?
Do you guys know who's the manufacturer?
Looking at his stream where he made a coaster, he is clearly incapable of making any coaster which is as good as those. Even I can make a better coaster than him, and that's saying something.
Squiching is best explained by its inventor himself, Mr. Scott Trowbridge.
So opening the file up after it was uploaded reminded me of the sheer number of details and stupid little easter eggs and jokes that we crammed into the ride. Below is a video summing them up.
Since I forgot to include a couple and couldn't be bothered to rerender, enjoy them in image form.
Following a joke that we had spent more time making the plane/train accurate than the ride itself (found behind the statues in the shop):

A fire extinguisher because why not (found in the photo booth):

