I renamed the new pink dive coaster to this! "I Avoidable 7-11 Makes Non-Hole Of Water Adificult To Explode" Is this a better name now? 
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I'd be down for that S&S. Just because the first one is a total failure doesn't mean the product can't succeed.
^^I can relate to that. Haven't opened PC in days to avoid facing my barely-started Big Thunder Mountain-esque mine train coaster in my park. I think I bit off a bit more than I can chew after binge-watching Silvarret's vids, no clue how to realize the vague idea I see in my head.
Tim it looks really nice. Good use of the adventure pieces.
It's cool to see some of the NL2 creators really build stuff in Planet Coaster
A few days. Some days it went very fast, other days it just didn't wanna go anywhere.
I remember when you first presented the project. This was bold, and like those many projects that would never see the finish line. And look at where you are now! So close to finishing! Congrats.
How long did that take? Very impressive!
Thanks for taking a look, I always value any kind of in depth critique of my rides as it’s the only way I know where I can improve. Glad you liked the layout and ride on the whole though.
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@Bolt789: Those are completely the work of jpaufsc, aside from the design ideas which came from me. The train itself is based on the Coaster that runs within San Diego, but as jpaufsc explained, those are also the same cars and locomotive as GO Transit.
@MrCrolly: Why yes, I have found a way to make the cutoff less blatant! More on that below.
Update
So this update will be short on the text, but high in images. The ride is really beginning to come together in my opinion, and it's really cool to FINALLY see things shaping up and looking more complete, in alignment with my original vision for the ride over a year ago. First off, I should show you all that I've went through and updated all the skies for the interior, making them feel both more realistic and more dreamy than the solid color gradients I had prior. You'll notice that they have lots of color, ranging from yellow to pink to purple to blue and green. It's a wide color range, but I think they all work quite well with each other.
Here, "outside" the school, you can get a good view of one of the gradients, going form orange to pink to purple.

Heading towards The Waterfront, we're now on the opposite side of the sunset, so once again the sky fades from orangy pink to a deep purple. Pay no mind to the terrain sticking up through the road in the pic below, that's been fixed.



Later in the ride, we have a more somber blue and green hue, which, again fades back to the neutral purple as we approach the next scene.


Speaking of the next scene, that's almost done too. It's a parking garage for Track B, A.K.A. the "villain" track. This scene serves as a transition scene, meaning that meaning vehicles move quickly through to get to a more important set, which you'll see at a later date. There's still more to be done here, such as a "car coming right at you with bright headlights" gag on the ramp.



Wrap-Up
There's about 4 rooms left to be designed. Two bomb diffusal rooms (which will be nearly identical, one for Track A and one for Track B), one more transition room (Track A), and I have to spruce up two other rooms that are each about halfway done. After that comes lighting tweaks, then shooting the live action stuff for the screens. Then it's music and video time!
The track that GFI's use is more like the Intamin Plug N' Plays where they are made out of thin pieces of wood glued together to make the track with thin pieces of steel on the top, side, and bottom of the track, instead of using a thick metal box on top of the stack of wood like RMC does. The way I design my coasters is in FVD++ and instead of focusing on how can I make my rides completely insane from start to finish I try to make really fun family-focused rides with a good amount of twistiness and g-forces. My rides usually don't die out during the ride like some of the RMC's do. Plus I usually take more inspiration for my rides from a bunch of manufacturers and roller coasters out there.
I just like making roller coasters for fun.
^^Strange that "best" and "biggest" seem to be the same to you.
Well, I had a go as well, and I was really impressed (a video doesn't do a ride justice). Of course it's not the scale of Strathmore or Terra, but it did very well. That's a great mix of creativity and realism, and I especially love that.
Realism both in the creation of the layout and the neat details everywhere. Big things like the working (!) MCBR elevator, or small things like the spare fences hanged up there or the electrical tracks.
Yeah lets forget about Strathmore and Terra
I made dis.
So what defines a GFI? I've seen you make previous designs under your fictional (both construction and design?) company. Is there some special track tech that allows for intense track warping like RMC researched? Is it a way of designing track? I'm just curious; I like the idea, but I guess I never understood what makes GFI different than GG and RMC, as that's what I see the most in this.
As far as this layout goes. I like the way it looks from that aerial. I hope pacing doesn't die off too much towards the end. I suppose the only layout change I would have made was a helix added in for some nice sustained G's. I'd have to see a trackwork pov before making any real suggestions though. 3D objects looking good.
I think that layout/design is pretty cool. So if they get it, at least there's that.
BBSpeed! RaptorAlex! (I was just talking about you - Alex - to someone who was talking about MagnumChris I think? That the right name?)
Nice to see these names.
JetPulse - Yea, that list is starting to grow and its weird! You look at rides as a kid or even a teen and think - it'll be there forever. I'll take my kids on it. Then, progress does its thing and then its gone. Time can be a strange concept...
Blorb - I do remember that name! I spent SO many hours on Coastersims, you guys don't even know...well, some of you do.
I am getting my Season Pass back this year for Cedar Point. Maybe a Real Coasters recreation this year is in order? I got lazy and fat in the years since I did that, I have a hard time fitting into all the rides so getting back into the rides is priority #1 right now. Being 6ft with a sturdy frame means its oh so ever easy to develop poor eating habits.
Ill be lurking...
GTec doesn't exist anymore. They were right by Bolliger&Mabillard, in the Switzerland city of Monthey:
Yellow square is the B&M office building (still is today), and orange circle is the former manufacturing plant of Giovanola/GTec.
Aside from the track, they also have sub-contractors for the trains, seat foam, wheels, chain-lift, sensors, PLC...
EDIT An article and a video of Clermont Steel, interesting to watch.
jpaufsc posted on March 8th, 2018
@Utah, Gale Force's track was done by an Italian manufacturer, not Chinese.
Yep, OCEM. They also do track for Gerstlauer (Smiler, Karnan), Vekoma (Sochi GIB)..
To go along with the release, I recorded some UHD 60fps POV's for people who are unable to run the ride well. Check them out, My CPU would appreciate it!