I do really like the layout, great pacing, airtimes,... If I had to think about one wrong thing , I would go for the banked turn at the top. You should have made it unbanked. But anyway, the rest is fine. Good job!
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Hi there! I'm quite new to the whole NL2 scene and I'm currently working on a project where I want to 3d print my own roller coaster. I've made a design on No Limits 2 and now I'm trying to export the file so I can open it up in Solidworks but I can't seem to get it working. I have the Pro version of NL2 and I don't know what else to do. Any help is highly appreciated!
UPDATE:
I finally got it to work, I don't know what went wrong the first few times I tried it, but I followed the same steps and I was able to export the main spline of my coaster. Thanks everyone for the help! :)
Nice job on that. I like the setting, the name, and the ride is great as well.
All the messages are documented in the nl2 manual (help -> Reference -> Telemetry Server): 
It's a mostly empty train. It'll need the weight of the riders and maybe some more breaking in given current pacing, but I think it'll be fine in a couple weeks with a full train.
Hello
I tried to understand but I can not know what are the messages that NL expects, is there a tutorial or what somewhere?
Seems Like the pre lift is the most intense Part. Still cant wait to Ride it but doesnt Look too thrilling..
Also that they needed to Speed Up the flat Turn (you can notice it the entrance and Exit of the Turn ) so that it Looks better says Slot.
VR rides in Russia!
Bumper cars that punish you with a smash on the back of the head when you bump:
Badass dino ride!
I have no particular reasons to include this one, but I am:
Lmao at that sped up video on the flat turn.
"Blasting speed! Soaring at 106 km/h"
Original FB source

I still have the version with return to zero. One place I find it helpful is after you've gotten as close to zero as you can get using normal methods. I'll put it on the following segment where the effect is imperceptible just to be sure it is 100% at 0. That being said, it can be really buggy.
Almost complete Wicker Man POV from The Sun:

Rock 'n' Roller Coaster by Pieter & Giftaddict
I'm wondering if there's still a wiki or something comparable planned for this site?
I'm aware of the steam community guide sections and the reddit NoLimits 2 wiki, but both are lacking content and attention. I guess a FAQ section combined with a wiki would be helpful since one reads the same questions over and over again which is understandable since there's no central place where such information can be quickly found. The mega resource thread might help but I guess this form is lacking the flexibility of something specialy dedicated to it, I'm also not a huge fan of the steam guide system.
I'm asking since I have some resources that I had posted on NLE but I thought it would be maybe better to wait before doing the work of linking and describing theme somewhere where they would hardly be found or putting it back into dedicated threads as on NLE when something like this is still planned for this site in the not so far future.
Aside from the S&S, another concept was shown using Linnanmaki as a template... Do you remember that?
^It's the width of the track and supports as compared to a normal coaster, and right now it appears to be a hyper sort of.
But where exactly is that Coaster smaller ? There are smaller Rides that dont behave Like that (wild Mouse) and i really think it was Just a Run without trims. But i was also thinking about the Position of the Heartline related to the Rider and this Coaster could really Go different through Turns because they are 95% equal so your laterals are easier to Control.
But its all guessing until we get a pov. As Always
^^I thought it was just because gravity doesn't scale like size does.
This picture of Hyperion at Energylandia is so sweet....
