It really does look awesome, I just hope the pacing is good in the end.
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Some great Hyperion photos:





Take a look at that support gap:

hey guys,
So since the planco flatride library is rather limited, I decided to make some of my own flats to make up for it and upload them to the workshop, so here is a download link for every custom flat I've made at this point.
Larson Drop Tower
S&S Drop Tower Kit
Flying Scooters Kit (collab with SilentMember)
Slingshot
Skycoaster
Splash Boats part 1 and part 2

You can stay up to date as I make more on my workshop page at intim305
^Still looks so great. I cannot wait.
A new test of Wonder Woman which I'm assuming is using softer wheels. It still looks pretty fast, but much tamer in comparison to the original video.
^^ Nice, Ty
^ I am not sure that this message is sent to me, but if it is the case, thank you ;)
Could you give us a hint, perhaps?
That's easily one of the most realistic screenshots I've ever seen in NL2. Great job dude!
Yup, just a bit late. Best to get your screen in by Friday to ensure consideration for the current week. Will consider for next week.
Vote and the luck o' the Irish will be with ye! NoLimits 2 Screen Shot Saturday Madness March 17th, 2018
-Ride_Op
F1 Raceway by TheCreativeStudio
EDIT : posted too late, maybe for the next week
And this:

LSM, 52m, Intamin... Sounds really good to me!
"Rise to dizzying heights and plummet down 52m to to the ground!"
Original FB source

Also this:
https://rcdb.com/16138.htm
I'm having my first go at a custom environment -

I'm trying to go for a rocky coniferous-type forest for this. Do you all have any suggestions for the look of the environment or any sets I should be using?
Yeah, rex o'saur and Alan are the photoshopped bits. Everything else was done with scenery in BeamNG. Found re-creations of the 2 Jurassic Park cars to d'load on a site and had the idea while driving around a tropical island map. I wasn't able to make the tangled power lines from the fence though. Couldn't find anything to use for those.. It was hard enough making the fence and car guide track using the limited scenery choices for the map i was on.
NLE had one of these threads for discussing other video games so I thought why not bring it back?
To kick things off Cyan have released a teaser for probably another Myst remaster since it's the game's 25th anniversary this year:

They also released a trailer for their new game Firmament and just by the trailer alone it looks incredible:
If you couldn't already tell I'm a big fan of Cyan.
Feel free to discuss any other video games or new game developments here.
Any word on how results are coming along?
I feel that this needs to be said more in this topic: awesome work finding all this stuff!
Thanks for the feedback. I'm just realizing now that the roll rates are quite a bit faster than fury's. I predominantly FVD'd intamin track for a long time, so I guess it still shows.
It can make it to the lift with no transport assist. I added the transport just as a fail-safe and to increase speed. I set the pitch of the track to -3* so it'll roll over, just slowly.
Just to log my work in one spot; also started work on this (as posted in the what did you just do thread)
That's a pretty forceful and twisty B&M. If you had used the Intamin track style I wouldn't have batted an eye. Not a criticism though, the glory of using a coaster simulator is in the ability to make fantasies come to life!
One nitpick I have is the set of friction wheels in the middle of the curve out of the station. It would be much better if the train could make its way to the pre-lift via gravity alone, without any assistance.
