Take a quick screenshot of your editor viewing the track when it gets laggy. You may not be sharing something with us that you don't realise is an issue (possibly).
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Cool, I'll get right to fixing up the model, thanks for your help!
EDIT: The model has been updated and is on the drive. :)
Wow! much has changed but looks very nice. I see a lot of extras and new parts of the attraction. I do see that the textures have no effects (I mean, for example, Normal mapping, specular mapping) these things make your textures / look even more realistic. if you need help with the textures, I'll be happy to help you!
^
Thanks for your advice but the problem still remains.
^ Try hiding vertices and roll points, since FVD exports at such a high density of each. Also make sure you don't have the G force (or any) comb on, since I've found that it can lag my system quite a bit as well.
Hey guys,
i started to work with FVD++. But after importing the track into NL2 I am not able to set supports. It's way to laggy.
Has someone the same issue or a solution?
ttrreenntt posted on March 21st, 2018
You can do it like its all flat desert, if this coaster ever were built those buildings would probably be moved.
Awesome, thanks for the answer! :)
Here's a sidenote: Your sketchup design has many blue faces and some walls are only faces. Actually, in NoLimits2, the blue faces are hidden when the design is in NL2. So, in the station, the inside walls are not visible. Also, the current station is very short to accomodate a 7 or 8 cars train (43 ft). For exemple, the Skyrush station is 73 ft long.
And who can blame them?
They walk through asphalt amusement parks
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Diamond_Bayonet posted on February 17th, 2018
Coaster count: Too low
At least a couple carnival coasters (Dragon Wagon, Go Gator)
Adventure Express
Backlot Stunt Coaster
Banshee
Bat the Second (haven't ridden it since the name change)
Beast
Diamondback
Firehawk
Flight of Fear
Flying Ace Aerial Chase (haven't ridden it since the name change)
Invertigo
Racer
Vortex
Woodstock Express
Scooby's Ghoster Coaster
Son Of Beast
Thunderbird
Legend
Raven
Voyage
Howler
Lightning Run
Roller Skater
Storm Chaser
T3
Thunder Run
Chang
Greezed Lightnin'
Road Runner Express
Twisted Twins
Kinda hoping to get enough planning together to go ride Steel Vengeance. Too lazy to try to do a top 10.

God damn, what a beauty. (Pic from amusement_park_outlaw on insta)
Coaster Count: 192
1. Skyrush
2. Fury 325
3. Storm Chaser
4. Diamondback
5. Phantom's Revenge
6. Voyage
7. Intimidator 305
8. Maverick
9. Iron Rattler
10. Mako

A concept that I have been working on...
You can do it like its all flat desert, if this coaster ever were built those buildings would probably be moved.
Yes, I agree with Lcucu3.
Great, a new NL2 contest!
Btw, I got one question: Do we have to consider all the buildings included in the red area or do we have to do it like the land is a flat desert land?
You like my new 100% custom metal C beam and wooden beam track? 
Been playing a lot of OpenRCT2 recently, started a collab park with a friend a few days ago and here's what we have so far

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I will use this new metal C beam and wooden beam track style on my Rude Boy Ting Coaster. 
I think the reason why people want the winged trains is to check for clearance with supports.
The wing coaster looks really nice it just looks like it loses its pace around some of the turnarounds