Browney posted on December 19th, 2023
I sent it
I got it. Check ff je email. Check your email.
Browney posted on December 19th, 2023
I sent it
I got it. Check ff je email. Check your email.
I meant more like at 0:15 in this video using the same trains.
https://www.youtube.com/watch?v=zOY4_yL
I sent it
See here : (10:30 and on)
Browney posted on December 18th, 2023
I tried to make the station longer but it still doesn't work.
Send me your PKG file to my email (see my profile)
I tried to make the station longer but it still doesn't work.



Your unloading station is TO short. The train in partly on the BLOCK before.
I don't quite understand what you mean, could you explain it a little more?
I'm trying to make a Mack BigDipper coaster and I have finished the layout. The blocks it has are: Loading station, Lift Hill, Break run, Unloading station. I would like 3 trains, but currently using 2 trains for testing. My problem is the first train completes the layout once, then stops right before/half in the station. The other train, which has then also completed the layout crashes into the back of the first train.
https://imgur.com/wVd3ClP
https://imgur.com/2mIyeyx
https://imgur.com/z7HfNBP
See allready made script included in NL2
See my next post
I'm new to nolimits2 and just finished my first coaster, and I'd like to know how to get custom camera views/pov's/angles on my train. For example, a front-of-train pov where the camera is looking at the front of the train and front wheel axle. I'm using a custom train (JBS modern intamin train). Thanks in advance!
Just making something , i hope this turns reality :
CoasterPost posted on December 17th, 2023
Yeah!
Feel free to ask again.
Yeah!
Yes people have done this. Easiest method is to build your layout, then add a bunch of block brakes so you can run multiple cars. Set the block brakes to have transports, hide both the brake and transport device, then the cars will all keep moving at a constant speed without gravity, passed to the next block as long as it's clear. The scenery is up to you after that.
-Ride_Op
I am actually looking to dispatch single vehicle separately on a flat track, not an omnimover style ride system where each vehicle is physically linked to one another in an endless/long loop.
Is Phantom Mannor Doom vehicles something ? (but they on a "string")
CoasterPost posted on December 14th, 2023
wait, so how or where am I meant to put a track trigger?
U got it working?
Has anyone simulated a dark ride using NoLimits? Meaning like a haunted house type ride where vehicles are dispatched at intervals and drive at constant speed on a flat horizontal surface through the themed environment, then back to the unload station. So gravity cannot be used as the motive force.
If you have, can you provide a brief as to how?
Yes it was that simple
See in the image showing 1376 meter.
Just before the station.