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Train stops right before the station and causes collision
NoLimits Coaster

I'm trying to make a Mack BigDipper coaster and I have finished the layout. The blocks it has are: Loading station, Lift Hill, Break run, Unloading station. I would like 3 trains, but currently using 2 trains for testing. My problem is the first train completes the layout once, then stops right before/half in the station. The other train, which has then also completed the layout crashes into the back of the first train.

https://imgur.com/wVd3ClP
https://imgur.com/2mIyeyx
https://imgur.com/z7HfNBP

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Custom Camera Views
NoLimits Coaster

I'm new to nolimits2 and just finished my first coaster, and I'd like to know how to get custom camera views/pov's/angles on my train. For example, a front-of-train pov where the camera is looking at the front of the train and front wheel axle. I'm using a custom train (JBS modern intamin train). Thanks in advance!

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Dark Ride Simulation
On Topic

Yes people have done this. Easiest method is to build your layout, then add a bunch of block brakes so you can run multiple cars. Set the block brakes to have transports, hide both the brake and transport device, then the cars will all keep moving at a constant speed without gravity, passed to the next block as long as it's clear. The scenery is up to you after that.

-Ride_Op

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Dark Ride Simulation
On Topic

I am actually looking to dispatch single vehicle separately on a flat track, not an omnimover style ride system where each vehicle is physically linked to one another in an endless/long loop.

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Dark Ride Simulation
On Topic

Has anyone simulated a dark ride using NoLimits? Meaning like a haunted house type ride where vehicles are dispatched at intervals and drive at constant speed on a flat horizontal surface through the themed environment, then back to the unload station. So gravity cannot be used as the motive force.

If you have, can you provide a brief as to how?

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