Looks like its already better than Hurler, which is what we really should care about.
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It's a fun ride! Not really intense, but it's really cold out here. It'll probably pick up speed as it warms up and the ride breaks on. Here's a short video of the first drop and turn: https://youtu.be/1uEQ0JEuQFg
I'll likely be riding it on the 7th of April - I'm so excited to ride my first RMC
At the Twisted Timbers media day. The ride is great! Lots of hang time on the first drop, air all over the place, smooth, and good pace throughout. It's a great addition to the park. 
Lcucu3 posted on March 23rd, 2018
I second the want for non-selectable scenery. Its always a pain when I'm trying to design a ride around a larger scenery object and I can't select multiple vertices without clicking every one because the larger object won't let me highlight.
In the display, you should hide the sceneries and the problem will be solved.
My current project, I don't know a name by now so just call it Project RaceCar xD
And to give credits to the creator of the trains (although most of you would recognize them immediately), I used TCM his modern Intamin launch pack for the trains.



I second the want for non-selectable scenery. Its always a pain when I'm trying to design a ride around a larger scenery object and I can't select multiple vertices without clicking every one because the larger object won't let me highlight.
It would be amazing if you could drag option windows on another monitor.
Also I would love to see the new B&M Inverted Coaster trains and redesigned cross ties for the Dive Coaster model.
Could you not just turn-off display of scenery? Or is that not exactly what you're aiming towards?
My 25,000 foot long wooden coaster progress. No inversions.
It probably has the most overall amount of airtime for a wooden coaster in the world. I am going to give it to GravityFlyers to support. That should keep him busy for months and months and months.

The idea I had.
I would really like to have the ability to make a scenery object unselectable in the editor. Using a scenery object overlay makes it almost impossible to use a selection box since it can't start from on the scenery overlay without selecting the object (I also find it easier to use sketchup to get scale correct on an overlay, since using the ingame overlay requires so much tweaking to get just right). Objects that are unselectable would still be able to be selected in the scenery overview panel (or ideally have a button on the sidebar to unlock all locked items), and would provide the same benefits in heavily themed projects.
Layout-wise it reminds me a lot of Taron, but better.
Yup, that works :)
Just an update. Here's the POV with no trimming, running the intended speed through the track. Also, some support work out of the way as well as beginning of the simple environment.
There is now a NoLimits template of the station up at https://drive.google.com/drive/folders/1RubHIUZ5xpaDNFi53elMCsQF4_Bf_7gJ
Thanks to everyone for your patience with the station, hopefully its all good now :)
The switch track can be any of the places highlighted in red at https://trentburton9.wixsite.com/capstonecoaster/copy-4-of-3-3-18-update but really anywhere on the opposite side from the pavilion area should be fine.
Sorry just started working on the coaster and was wondering where you wanted the switch track for the train storage to be?
^I only saw Agoraphobia in that...
Other explanations I could offer is that either I'm simply dumb as always or that I was tired when I saw that because time zones. It's probably one of the two.
^Wasn't that the 2nd half of the POV?
Also, progress:


