SKYCOASTER!!!!!!!!!!!!!!! yes ive wanted to have one of those in a park for ages.
EDIT: oof, didnt notice this was the PC thread haha. great work regardless.
SKYCOASTER!!!!!!!!!!!!!!! yes ive wanted to have one of those in a park for ages.
EDIT: oof, didnt notice this was the PC thread haha. great work regardless.
I really like that, It would be interesting to see someones take on a B&M inverted shuttle coaster, also thank you for not having vests!
The Talos Principle is my favorite game. Road To Gehenna is a great expansion to the game as well.
Just rode it tonight and it is incredible. I'd say it's my 2nd favorite RMC behind Wicked Cyclone. Great ejector especially on the three straight hills.
Just got back from Passholder Night at KD, and having also gone to media day for TTimbers, I can say it has sped up a LOT just by running all day. it should be FLYING by April easily.
in the case of designed around a scenery item it would kind of defeat the purpose to not have the scenery displayed.... it would just be nice if locking an object would also lock its ability to be selected
Can you make this flatride? http://www.bestoforlando.com/common_resources/images/8b721786af4edfcb0afb867def58e2d4.jpg
Thanks for the honest feedback. I hadn't even looked closely at FDD, which looks amazing. I think the dive section would be more exciting with wing trains, being more exposed and free, but, especially after following the layout of FDD, I agree on all other aspects. I was modeling this with more of Thunderbird's build in mind. I'm gunna take another wack at this, with a more interesting/exciting layout. I'll probably finish this anyway since it's nearly supported.
I love Open RCT2. I play a lot of indie/puzzle games. Right now I'm making my way through Talos Principle: Road to Gehenna and, if I want to feel stupid, I'll attempt to play Stephen's Sausage Roll.


The Runaway, by arracuu
I'm going to be honest, and say I don't really see the point of this. It's a cool and interesting concept, sure, but there isn't really anything in that layout a dive coaster couldn't do. The seating of wing and dive coasters is pretty similar anyway so I doubt you'd even feel much of a difference irl.
It would be a weird and out of the ordinary dive layout, definitely, but I gather realism isn't exactly what you're going for.
Don't take this as a "You can't do that because it's unrealistic" because that's not what I'm saying whatsoever, it's called No Limits for a reason so do whatever you would like, but I think to make it unique to a wing coaster as such it needs elements that wing coasters are capable of that dives are not (see: FDD's demonic knot)
Only 3 cars per train, running 4 trains pretty quickly. I figured load times would be fast with only 3 cars.
I assume you're talking about the angled immelman and finale element. I was a bit concerned, but Gs check out nicely. It's more reminiscent of older B&M design with those elements, but with tiny trains and moving through a bit slower, it's not so bad. I'm still wishy-washy about those two elements, though.
Funky concept! How long are the trains? And it's hard to tell from a POV but some of the shaping seemed a little tight for the style of trains. Might just be the angle in the POV though.
That POV makes it look much slower than it actually is. The ending is fine. Plus it was 30 degrees today during the media day. The drop right before the turn under the lift is probably my favorite part of the ride, and the final inversion is taken at a speed that really lets you savor the hang time you get through the roll. Those final two bumps before the brakes also provide good air. It's a good, fun ride from start to finish, and I'm sure it will only get better as it breaks in.
^I wasn't completely serious about that. They both have a similar kind of drop and Twisted Timbers genuinely looks fun. I guess it's unfair to say one would be more fun than the other, even tho I can guess from the POV that it does look more fun partly because I'm not as familiar with it.
I hope the weather will be warmer by early to mid April when I’m going.
In what respect Soko? Seems to me they did pretty well using all the juice out of Storm Chaser's little lift. Haven't ridden but it looks good particularly given constraints. I like the design better than this one by far, but of course that ride had a FAR superior layout to start with so it's not much of a fair comparison lol.
This is what Storm Chaser should have been, if they didn't mind pouring a ton of extra footers.
^Is it getting a total retracking too? I didn't think GCI was doing Millennium Flyer sales unless they basically also got to do a full retrack...
Also, the first Twisted Timbers POV is up:
Worth noting that it's cold (~40°F or ~4°C) and the train was empty during filming. I'd love to see another one once the weather warms up and/or with some weight in the train, because man, it is positively sleepwalking its way through the second half of the layout.