Thanks RWN :D It's nice to see you as a mod here!
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This thing might be the parent of the Gerstlauer Sky Roller.
EDIT : Got it working
@ Yedrimas (Doombuggy Script) I have an error "[Master] No buggy registered, script canceled" i'm lost here.
You can extract it using the track packager which you can find on the official website (NoLimits 1 Downloads -> NLPack Tools). Open the package and extract it to the NL installation folder as normally.
If you don't have NL1 or you want to keep it separated for also having the additional files in one location:
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Create a separate folder containing a file with the same name as the nl1 executable
(it can just be an empty file, the content does not matter):

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Open the package in the track packager to extract it:

You should now see the extracted content next to the mock nl1 executable

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Create a new NL2 park and import the nl1 track:

Maganeado posted on March 23rd, 2018
Can you make this flatride? http://www.bestoforlando.com/common_resources/images/8b721786af4edfcb0afb867def58e2d4.jpg
Thank you for the suggestion, as of now I am not making any NL2 rides. However you may be in luck as Projektion has modeled and animated this ride.
It can be seen in this video, in the description there are download links: https://www.youtube.com/watch?v=10dKhKC3v4I
How do I import NoLimits 2 Tracks (Nlpack files) into NoLimits 2?
The only extractor tool I found is for Mac, but I have Windows.
It ran both trains all today and lines were relatively short all day. it kept getting faster all day as well
^ through the scenery overview panel or a button on the sidebar to unlock everything
That looks tasty, I wish they would release more renders.
Hi Ibanez, long time no see! I messaged him to see if he is impersonating, or maybe Paradox just had him confused with you. If anything I can change their username or take further action if they were trying to impersonate :)
Yeah apparently something went wrong with the blue train as it was transferred off right before they let people in for preview night. The long dispatch times didn't help with operations much either lol.
Ok first off:
Hi @ all it's a pleasure for me to say that I'm back to a NL community again! I've been pretty busy the last 2 years with my job, moving to another town and getting along with my girl.
I just bought a new comp and installed NL2 again! I'm hoping for some spare time in the next months so I can start a new project. If not I'll always take the time to enjoy your rides on here!
Second:
Who the hell ist that Ibanez guy on the first page of this discussion?!!! Can we sort this out please?
Lots of Coaster Love
Ibanez (Marci19177 @YT)
Hey Everyone! I've had a few questions about submitting your coasters and I thought I'd share how to do it. If you could upload a POV of your layout (preferably to YouTube) that would be perfect! Unfortunately, I can't view it in NoLimits. If you want to add some cool off ride shots you can but its not required.
Also, inversions aren't required. I generally prefer inversions but it is totally cool if your layout doesn't have them. Sorry for the confusion this may have caused.
Do the switch track or double station in NL. Leave enough space in the begin/end transport areas to link back up by hand. I personally use the pitch, yaw and xyz reading to link back up to station, but it can be tedious.
Been playing a lot of Kerbal Space Program again lately. I've had a break from it.
The new 1.4 release is a bit buggy every now and then, but I like it overall.
^But then, how would you select it if you had to do that again?
Does anybody have tips to get back to the station and integrate a switch track or a double station in FVD?
And in this corner we have NoLimits 2 Screen Shot Saturday Madness for March 24th, 2018!
-Ride_Op
How is the production of the wheelies going on? Haven‘t heard anything for a long time or have I missed anything?
Were they really running only one train last night?