Why are they using NoLimits 1?
All Comments
16861 to 16880 of 19724Filter comments
Uh, guess they're considering extending Superman...just haven't actually figured out what the layout will be...?
Just got the latest Six Flags New Ride Survey email. They're asking the general public for opinions on this:
I think it's great that he took a break. Maybe that will allow for a better refreshed train of thought.
I have news from the Devs! Proof!! 
Paradox posted on March 28th, 2018
Woah that looks great.
Is Krakatoa officially dead then? That was a project I was really looking forward to.
It's not... In fact, I uploaded an up to date POV 2 days ago!
That said, I wouldn't expect it to be finished until summer
Woah that looks great.
Is Krakatoa officially dead then? That was a project I was really looking forward to.
mmmm love me some nice Intamin shaping... Looks really nice, agree with the others the environments are a really cool.
DAMN That looks really nice!
Also that enviroment looks great i love that lighting of it :D
COASTERGUY246 posted on March 27th, 2018
Nice yo see you around again! The megalite looks really nice, I love the area design around it so much. Simple but extremely effective
Thanks! Great job on Paragon btw :)
Soko posted on March 27th, 2018
The addition of surrounding scenery really turns a decent looking cloned coaster with nothing to write home about into eye candy. I assume 'Manufacturer, model name' is a placeholder? Also, some people who don't read titles or descriptions might look at the 3rd image and assume that it's Planet Coaster. Not everyday you see humans in a NL2 screenshot.
Nope, I don't have a name... If anyone wants to suggest one I'll edit the title :)
Just Jay posted on March 27th, 2018
^^^ Hahaha what is happening with the palm trees at 0:47 XD
I don't know, I think they worked fine last time I checked...
Next one...

(I'm not trying to make a 100% accurate recreation, just something that looks and feels like the original. That's why the surroundings are different)
My support progress. 
Delete roll nodes around the problematic elements
I started this morning with Joris en de draak (Track) I had put it in general terms and now he is done. As you can see, I took a photo on which you can see the whole journey in the building of De Vliegende Hollander. I also took a picture of the entire area that is processed.
Furthermore, I will spend time this week at the Harbor houses outside of the Vliegende Hollander



Delayed as is obvious. But hoping more progress this week. We apologize for the long delays...they will be worth it!
We're a band of 10 coasters out to save the world you know!
We travel the land in our Roundup tram we're the
NoLimits! Roundup show! NoLimits...Let's go!
This is the NoLimits Roundup show! It's week 216-oo-ooo-oooooo!
The NoLimits! Roundup show!
Roundups are all about your creations. You make things and we show them off, it's that simple!
-Ride_Op
Rather high resolution image of the renewed Eurosat Can Can Coaster layout:
.
(from Parkerlebnis.de)
Hi, how can I solve this?
Hate to say It as your rival park but it looks incredible. Keep it up its no fun without good competition!
Europa-Park posted a short clip on facebook (being logged seems to be required) that shows the ongoing track replacement of Eurosat. Really interesting how "much" space they have for these works. ;-)
Hey everyone, sorry about the TRIPLE post but I've added an update to the project site. All of the buildings now have textures (though a lot of them are temporary) and I've added a lot of theming. I also included a rendering of the trains. You can check all that out at https://trentburton9.wixsite.com/capstonecoaster/copy-2-of-3-3-18-update-1
I'd love to see any updates or progress that you all have made! Feel free to post progress images to this forum or you can message me directly and I'll be sure to give feedback!
Thanks, everyone :)
