I just mainly want a better auto support generator to have CCI batter bracing and invisible trains.
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Drove by American Dream yesterday (I live 12 mins away), and couldn't take a picture as I was the only one in the car but the lift for the Takabisha clone is fully complete, along with part of the flat track up there, and some of the pullout. It protrudes from the structure of the building maybe 30'. Pretty cool looking.

Not sure if this angle has been posted yet, but woah.
That's great, a new update is always a good thing! I guess it will be the rumoured RMC update... Seeing how popular their rides are I really think it will be a very welcomed update!
I will make a suggestion here... I'd like to see poster quality video recording. I mean, the quality difference between a regular screenshot and a poster is pretty big, and I'd like to make videos with that quality, even if it would take hours to record and a lot of hard drive space. But I'm sure it would be worth it (or at least include an option to record with no LODs at all, that would make the background look much better which imho is the only thing I dislike about NL2).
Probably something like «Do you think heartlining is old-fashioned?»
but what were the questions
I think that Gaia still is THE ONE for me, though it hasnt the best shaping for nowadays.
Green Nova is also one of my favs, it's a complete coaster for me. (By Ibanez)
Strathmore as mentioned before is an incredible one, too!
Edit: Read over NL" 2", so Strathmore would be my no.1, sorry!
No one's stopping you from making it as long as you envision, as long as your computer can handle it. Doesn't mean it will be regarded as a good idea by the audience.
So make my jet coaster only 3 miles long? I was going to try to get it up to 50 miles or even 100 miles long in the future as long as the game was able to be updated to handle jet coasters that long. No Limits 1 actually had this crazy coaster called 100 mile dash. !http://www.rollercoasterphilosophy.com/nolimits/archived-tracks/
We did work on it and figured out an easy optimization process that will help you. We recommend making a few minor changes, like lowering a hill or two to be closer to the ground, a wider radius on some turns to allow for smaller track segments, and shortening your coaster by 90%. We aren't sure which of these methods exactly is the one that helps the best, but our testing has shown a lot of impressive performance boosts on all test systems by employing all of these build techniques.
-Ride_Op
I really hope with the next medium update, my 26 mile long"I'm Sorry" Jet Coaster will run and be able to be supported faster without as much lag.
That is, simply put, an abomination. :)
I laughed so much at that thank you
Professional!
A break was more than deserved. They've been working on NoLimits 1 and Nolimits 2 for what, 18 years now?
what the fuck was that.
i refuse to even believe it's real.
Now that I've seen a POV of Project Krakatoa, I think that's another candidate.
That was my first time seeing a Krakatoa POV, holy heck, what a ride!
Woah looks amazing! Great to see you're still working on it.
Also what's going on with that support at 36 seconds lol
My first-ever NL1 coaster was 20 times better than whatever that was