AceDFe19 posted on March 30th, 2018
Speed: No Limits @ Oakwood Theme Park
yep, told ya it would be easy
AceDFe19 posted on March 30th, 2018
Speed: No Limits @ Oakwood Theme Park
yep, told ya it would be easy
Speed: No Limits @ Oakwood Theme Park
i think i can post being as it has been more that 3 days since LPW guessed Ace's ride correctly.
https://i.pinimg.com/originals/9c/41/28/9c4128c50ad4566f7083d457441e3617.jpg
this one should be easy
This is Sea Monster a concept I came up with to fit in this space at Thorpe Park.

The ride has a lose pirate theme, that could be expanded upon and is kind of a throw back to the old treasure island area they had. Its based on the idea that some kind of monster lives in the waters that surrounds the Island. I also added a flume as a replacement for loggers leap which could also have its theme expanded upon to tie in with the area.








And finally here is a POV.
Not at all.
I wonder if it's this Devon Benson guy who stalked/spammed everything I posted and tried to hack my account on NLE :´D
Here's the wing'n'dive mostly complete:
Here's the new wing-launcher I'm finishing up trackwork on:
P.S.
I fixed the "pump" in the normal G transition in the finale since I posted the POV (for anyone paying closer attention to the trackwork itself). Replaced with a warped plateau/sinusoidal transition very similar in shaping, but much smoother visibly and on ride. I also slightly reworked the entry to the slow-roll/long 0g roll (whatever it's technically called) to be slightly less sharp.
I don't know why I haven't heard anything about this before, but this dueling Vekoma family boomerang just opened in the Netherlands today
It duels well (it's more clear in the latter half of the video) and looks fun, I really hope they clone it
I also noticed if you run less to no track smoothening, these situations don't occur. Also, building in Euler tend to cause this vs. building in quarterion (sp?). But, what ^ said is the quickest easiest way.








Reconfigured finale with another air-hill, more of a diving immelman, a turnaround into a helix that interlace with each other, a slow roll found IRL on gatekeeper, semi helix to s-air hill and into FBR. FBR is now a much more realistic length, with a space for transfer after it aligns with the station.
Too much? 
Probably not.
I am wondering if OTHER people think it is their favorite nl2 coaster.
^Does it count when you name your own?
How about my 26 mile long jet coaster?
Mrcrolly posted on March 29th, 2018
Not sure if this angle has been posted yet, but woah.
does this even pass clearance??? lol
Looks like a giant integral symbol.
I can't wait for that!
I think there are many NL2 coasters I really love, but the one that probably had the biggest impact upon me was Zampano’s Three Evils: Neverender - it exposed me to one of my current favourite bands, is a beautiful design, and inspired me to make my own Coheed and Cambria Coaster. That said, I really love several other projects including Strathmoore and Paragon.
Small update, and by small i mean nothing special, but still good enough for me to leave a comment.
I've decided to update the custom scenery on some of my early rides before they get uploaded on here. Basically, anything i'd made in Blender back when i was still learning to use it, and really had no idea what the hell i was actually doing, lol. So the end result was un-optimised, beginner scenery that could've been done better. Rides like Angry Birds, Back To The Future, my earlier stuff.
No, i'm not re-modelling anything from scratch, don't want to make too much extra work for myself, hahaha. I'm simply cutting down poly count where i can, adding textures, smoothing any old sharp-edged models, cleaning things up etc. Doing all the things that you don't know when starting out, but learn about later on. So far i've been working on the 3ds pigs from my Angry Birds ride, converting them into .dae files (yay!). My BTTF Delorean shell will probably gain some textures as part of this operation. Plus i need to make a new station for my Megaman ride after the B&M scale update that time, so i thought 'why not?'
You'll prob see an update or two in here as i get things finished. again. If what i've done is worth showing off, that is.
My Dodge Viper coaster is still in development. I've subcontracted it out to the Darkstar Construction Co., and while he's decided not to show me any progress pictures, he told me that he has made some progress, despite being busy.
So that's that.